I absolutely love online lunatics like this (and also they have way too much time on their hands 😅). Gaming wouldn’t be the same without 'em.
I absolutely love online lunatics like this (and also they have way too much time on their hands 😅). Gaming wouldn’t be the same without 'em.
Well you see, they wrote the articles with AI.
I’ve only ever played 3 and I really liked it when I did. Sad that one doesn’t get talked about much cause the art style is my favorite of the whole series I think.
It definitely had its fair share of batshit insane puzzles, but overall it’s a great game.
No no no, see, your voice is only valuable for a one time sale these days. Stop being greedy! /s
I think most do and it’s a good way to look at it. There are definitely companies out there that people don’t think of as indie that are technically independent, so I just wanted to mention it. It’s still very cool to hear they’ve surpassed triple a!
It’s worth noting that indie is a pretty wide tent. Some studios are technically indie but they’re working with practically AAA budgets.
Definitely check out the myst remake, as it has modern movement available (and it’s gorgeous). These two games are basically puzzle game masterpieces and remembered so fondly for a reason. Hope you enjoy them. 🙂
Would there be any interest (or does it already exist) for a community dedicated to indie shoutouts? I picture somewhere specifically for fans and devs to call attention to good games without marketing budgets or their own work in the case of devs.
Corpos are incapable of learning the right lessons. I wouldn’t be surprised if the take away from this at Sony was to eliminate internal voices that were against the decision so it’s easier to pull off next time.
Shitty corporate backed agency supports corpos. More news at 11.
This game literally gave me a mind altering experience. The point at the end as you walk towards the light, I started to be unsure if I was controlling the character anymore or not, and it was actually quite dissociating like a psychedelic experience (I was sober at the time for the record). Truly incredible moment that no other game has pulled off.
I’ll be staying on 10 for as long as possible, so that by the time I have to upgrade people will have found ways to mod most of the bullshit out of the newer version.
I’m glad to hear it may be shifting. Long overdue for a people I found to be very friendly in my short visit there. They deserve much better.
Yeah after watching John Oliver’s episode on this I wouldn’t say it’s that shocking even
Oh that’s good to know! That’s another one I still haven’t played, but this is a strong recommendation.
For me personally I’ve never liked combining hard challenges with infrequent saves. I don’t mind things to be hard if I’m allowed to get right back to the same spot after, but I don’t like having to get back to the hard thing from far away just to try again.
I do like this genre but I had the same experience with hollow knight. I wanted to like it, but something about the way it controlled felt really off to me, and I didn’t enjoy the punishing death mechanics.
I finally tried the first one not long ago and went in super excited. I had the same experience, though… I think for me what caught me off guard the most was how hard it was. I’ve played a lot of platformers and metroidvanias, and I found Ori to be punishingly difficult. The “escape the area” sections were the killers ultimately. The first one in the tree took me dozens of tries, and it turned a very cool and cinematic moment into a frustrating slog that I couldn’t wait to put behind me. I got as far as the next one of these in the ice area and it was even more intense, and finally I just threw in the towel. It’s a shame because there was a lot to like, but the difficulty was a bit too much for my enjoyment.
Damn you aren’t kidding! It’s written weirdly past tense, too, for an article talking about a brand new game. “It became a cultural phenomenon”.