Removed by mod
Removed by mod
And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.
Often animations get stuck (until a timeout is hit after ~30 seconds).
Sometimes units can appear on a city that already has a unit and is blocked from moving away which prevents ending the turn.
Sometimes linked units don’t move together properly until the next turn.
Capturing a builder or settler with a linked unit just deletes it.
Currently if you buy Gathering Storm DLC you cannot play it with anyone who doesn’t also own Rise and Fall.
And those are just the issues I noticed personally this week.
Hohndel agreed but added that the industry needs to support these smaller projects – and not only with money. “Companies need to engage with these projects. Have your company adopt a couple of such projects and just participate. Read the code, review the patches, and provide moral support to the maintainers. It’s as simple as that.”
Really glad he said this, I keep seeing posts about how all these big companies could solve the problem by just throwing money at small projects and while that is better than nothing it would help way more to have their own developers helping to review and fix issues.
I ended up writing a perl script to generate a .m3u from a root music directory that shuffles all the subdirs so I can listen to full albums in random order instead of just tracks.
Putting bombs in widely distributed electronics makes you a terrorist as does launching rockets at civilians. Whatever their goals it is their actions that define them.