Rose Thorne(She/Her)

  • 0 Posts
  • 25 Comments
Joined 1 year ago
cake
Cake day: July 14th, 2023

help-circle





  • I think I single-handedly funded a complete overhaul of the Kantonian Safari Zone just to get Scyther in Pokemon Red.

    I lost count of how many times I reset to actually catch Chansey. “You missed the Pokemon! Chansey fled!” over and over again, when I actually got one of them to spawn!

    Then it was flying all over, since I had the Good and Super rods, finally, to do all of the fishing. Now it’s leveling up some of my catches while pushing through Saffron so I can grab Lapras, snag Hitmonlee from the dojo, get everyone evolved and caught up, and then finally take down Koga.



  • I remember my first time finding the ceiling path in the Pyramids in SML1. I just decided to try to see if I could jump up to the ceiling tiles, skip passed the enemies.

    It blew my little mind when it worked. I could do that. Where else could I do that‽ The entire game just changed! I lost hours trying to make the stupidest jumps, just to see if I had found another one.






  • Still Pokemon Red. I’m beginning to regret my choices. The choice to include Blue-exclusives, and trade evolutions, because PKHex makes it so easy to do. The choice to try to keep a selection of various typings caught up in level, so I’d have some decent coverage versus brute forcing.

    Having the trio of starters. I think I’ve grown to hate Bulbasaur, at this point. Every time I go to drop him into my party, all I can remember is “Not very effective”, over and over again. Well into the 20s, still taking 2-3 Vine Whips to take out a level 6 Kakuna.



  • Just so you know, if it’s been awhile, Crate came in and did a pretty big overhaul on Grim Dawn, and are prepping for the “final” expansion that’s supposed to come sometime this year.

    Dodge roll mechanic, potions are now a recharge resource versus pickups that take item space, the next expansion is adding potion customization, prettied up the old world to be more in-line with the quality the previous two expansions brought, tons of little tweaks.

    It’s not exactly a “whole new game” experience, but it’s much more smoothed out!




  • Out of nowhere, I had the sudden urge to play New Vegas again, so that’s been taking up my time. Been enjoying a more Vanilla+ playthrough, just the patches to help it run better. And Someguys quest mods, but they fit right in to me. Still haven’t made my way onto The Strip, though I’ve cleared Boone’s quest and I’m working on Veronica’s(with E-DE in tow, of course).

    It’s been awhile for me, been a nice revisit. Just taking my time, and really enjoying all the little rediscoveries I’ve been making.


  • My first round of Tetris was on an old DMG my late stepfather owned. It was my first time even handling one of those old bricks, but I cherished it. I don’t know what in my young brain it hit, but something just felt right. That thing got lost somewhere in packing up the house after his passing, probably still had that exact cart slotted.

    I don’t think I played it for years after that, until I got my OG Xbox, with the double pack Clone Wars/Tetris Worlds. If I wasn’t running around being a squeaker on Counter-Strike or MechWarrior, I was playing Tetris. Weekends spent gripping the Duke, trying to get as far as I could.


  • Spiritfarer.

    The soundtrack, art direction, color palette, and gameplay all come together in a relaxing loop. I have spent hours just drifting along spot to spot, taking care of the spirits in my care until their times came to depart, and still go back to it when I just want to have some time to relax.

    As a warning, the game does deal with some emotional tones, so there’s a bit of melancholy mixed in. My wife and I both had times where we teared up because it felt like saying goodbye to someone again. It’s handled well, though. Really gives the feeling of everything being put to rest, and there’s still everything they taught you right there as a reminder of the effect they had.