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Joined 2 years ago
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Cake day: August 17th, 2023

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  • Another lazy developed game that relies on the end user having extremely overpriced and over designed hardware to do the heavy lifting to make it run. If it doesnt work blame the users for not optimizing their hardware as you can see in their steam review responses.

    Also lazy RNG guns are not fun or balanced. Wild that a blue can be better than an orange gun just cause RNG rolled better.
    And enemies that dont stand out cause they 4k textured cell shaded enemies in natural colors?

    And lets not even get into the fact that they stole all the parts of this game from other big games. (Where have i seen a villian putting a brain implant into our main character, and then the ship crashing for us to figure out how to get it out while stumbling on a small outpost in struggle?) stuff I’d probably forgive if it ran and didnt look like it was trying to be everything and nothing.



  • Man i thought i would be excited for Cronos but the more i have seen of it the less i want it. The game looks lazy in so many ways. Lazy burning mechanics, gunplay seems lackluster and not as good as older games. And bloopers writing is best when someone else did it.

    People will tell you that we have higher graphical needs but its just mostly lighting which is not even that good and done for laziness as well as set lighting has more intent behind it than just computer decided ray tracing.

    There are so many games we can play 1080p 60fps. If it doesnt work on reasonable real world hardware we should just be refunding and moving on.





  • Name the last metroidvania that was that themed and had good fight mechanics before hollow knight?

    Cause axiom verge had been like a 100% clone of metroid and Dust came out in 2012 almost a decade earlier.
    Hollow Knight was for a lot of people their first Metroidvania that tried to create its own thing and stuck to openworld of metroidvanias while letting you use different mechanics to move forward to bot make it linear.

    Its beloved cause its honestly a rare game type.


  • You can easily overwork devs, and while their salary is higher than others a difference between 60k and 120k salaries is less than 60 employees to do manual work and 15 to automate it.

    Plus when devs create a digital item that can generate a profit nearly indefinitely they are viewed as cost productive to MBA types. Versus janitors where for some reason we dont see a value at all in cause of no immediate profit from their position.













  • The top 10% of the population now accounts for over 50% of all economic activity. They have a level of income and reserved cash that is hard to comprehend and that just starts at $250,000 US salary and goes up from there.
    Those people are spending so freely and so completely it’s practically the entire economy and we are forced to compare ourselves to them.

    The extra annoying part is that in a population of 350million people in the US, 10% is still about 35 million people. So there is more than enough of them to compare to and for companies to aim at.

    The 90% of us are the working poor and it’s not that others are stretching their money more they either just don’t notice or care to look or have decided they have enough to spend freely without any consideration of whether they can afford it.