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Cake day: July 30th, 2023

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  • As a woman, I look at “Body Type A or Body Type B” and think “Well, I’m a woman, not a Body Type B, and isn’t it kinda misogynistic that the secondary option is the female one? Like A+ for Men, B- for Women?”

    This really pissed me off, I have to say. Why are you calling the “secondary” option “the female one”? To me that seems a bit presumptuous.

    If I have body type B with he/him pronouns, are you saying something about my body? Is it too “feminine” for you?

    Honestly, you seem to be looking for something to complain about. The developers have taken an extra step to try to be accommodating and inclusive and your complaining about the order the choices are listed in… Smh


  • Usually, when it’s a one-off like this, the video game gets “paid” to put the stuff in their game. That payment may be in-kind advertising campaigns, etc.

    For something like Need for Speed, Forza, etc, the game will be licensing the likeness of the vehicles and the company logos in the game. I don’t know the costs, but the fact that it’s also advertising will factor in.

    In this case, there are a few likely scenarios:

    1. The game director or art director or someone high up at Epic has a hard-on for the Cybertruck and really wanted it in the game. So they pursued Tesla and made a deal.
    2. Epic wanted to add vehicles to the game and decided to go with licensed vehicles. Their merchandising people reached out to merchandising people at all the auto companies and then figured out some deals.
    3. Someone high up at Tesla (maybe even Musk) loves, or has a kid who loves, Fortnite and decided they want the Cybertruck in the game. So they pursued Epic to make a deal.

    Number 2 is most likely, but I don’t know the game well enough to know the vehicle situation in it.

    For all of them, you have to factor in a bunch of details to figure out who is paying who:

    • who wants it more (/ power imbalance)
    • how much money is it going to cost to make the models, animations, etc
    • how much is it going to cost players to get the item
    • are there aspects that either company finds undesirable (E.g. sometimes car companies don’t like their cars shown with damage)
    • who will be doing the bulk of the marketing, and who has the marketing budget to spend on the venture
    • probably a lot more

    So, it’s hard to say without more inside info. Games I’ve worked on have had 1 and 2, but not 3 as far as I know. I think it was pretty much an in-kind deal for the 1 situation though (like we got the likenesses, they got advertising through the game, ostensibly we sold more games with the likenesses, but I think it just stroked someone’s ego…) All of the 2 situations were done to bring in money for the game’s marketing budget / or were in-kind marketing deals, possibly bringing money directly to the bottom line, but I don’t know.






  • I have never once been accosted by or have accosted vegans on their dietary preference

    Congratulations, I wasn’t talking about you specifically because I don’t know you specifically.

    Your imagination is perpetuating the myth of the vast majority of people caring about an individual’s dietary preferences.

    No, I’m reversing the myth OP was perpetuating that vegans talk about being vegans constantly. There is no myth that “the vast majority of people care about an individual’s dietary preferences.” I’m using hyperbole to demonstrate what would happen if in a hypothetical situation where a vegan didn’t mention that they were vegan to explain why they weren’t eating meat. The hyperbole comes from the non-vegans not understanding why someone would not eat meat, forcing the vegan to announce themselves. Suddenly, the vegan, despite all their efforts not to, has perpetuated the myth that vegans constantly talk about vegans. In the hyperbolic situation - being used to demonstrate the inanity of the vegans-always-talk-about-being-vegans myth - the non-vegans represent people who perpetrate that myth.

    Thankfully, that’s not you. Sorry if you felt attacked.


  • Whenever anyone brings this up, I imagine a vegan sitting at a table with their new friends, refusing to eat any chicken wings, but also not saying why… And then everyone harassing them with a million questions like, “do you not like hot sauce? We can get barbecue”, “are you on a diet?”, “are you allergic?”, etc, etc. Finally, after half an hour of this, they lose it and just as there’s a lull in the music, they scream out, “look, I’m a vegan! I don’t fucking eat meat! Fuck off!”

    The whole bar goes quiet, staring, then one of the people at the table reaches for a wing, looks at the vegan, and says, “dude, chill, we get it, you don’t eat meat, blah blah blah. You don’t have to talk about it every 5 minutes! Here’s some bread and butter.”








  • JohnnyCanuck@lemmy.catoProgrammer Humor@lemmy.mlA good reason to cry
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    11 months ago

    I was recently coding in javascript and it was actually fucking awesome. Not because it’s a good language or anything like that…

    It’s awesome because ChatGPT/copilot is really really good at writing/analyzing/debugging javascript. I’m guessing it’s because almost everything ever written in javascript is basically open source, so there is a ton of LLM training material. But whatever the reason, pretty much anything I asked it for, it could write, and I got a ton of shit done super quick.


  • but No Man’s Sky absolutely smashes Starfield in this department

    I had high hopes for No Man’s Sky based on how people talked about it but was left underwhelmed. I found it boring and repetitive.

    Starfield took a lot longer before it started feeling that repetitive (to me.) I put many more hours into Starfield (than NMS) without even thinking about it.

    I just rolled credits on Starfield last night and went back to keep playing because I have a ton of unfinished quests and some goals for building my spaceship. With No Man’s Sky I felt like there was nothing else to find.

    (All that said, I do find a lot of the writing pretty lackluster, the planets now feel boring to look at and now predictable as to what will be there, and I do not particularly enjoy running around trying to find the last things to scan for very little payoff.)



  • Jobs in the video game industry (especially AAA) are mostly NOT freelance. Most are full time employee positions. Even non-AAA and specialized studios that do work-for-hire tend to have employees. Certain parts of the video game industry, like art and QA tend to be contracted or outsourced, but even then the contractors are often provided through a 3rd party company that employs and provides benefits. Contracts for engineers, designers, writers come into play for shorter periods to ramp up numbers during production and fill gaps. But that’s usually a small percentage of the team.