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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Kinda. Same as me, they know why the launch failed - no notifications - but don’t say anything why the notifications didn’t get sent.

    Steam has a section for the developers for setting up the release date. It specifically states that you need to be careful with it, because two weeks before that date you start getting visibility on the “upcoming releases” list, and will then show up in the “new releases” section, and once that happens, you can’t change it.
    And Planet Centauri is showing their official release date as being “3 Jun, 2016”, not the 2024 date they left Early Access as it’s supposed to. So did they mess that up and the notifications were actually sent, but they went out nine years ago? Or did Steam glitch when this game specifically left EA, not updating the date and not sending the notifications?
    If it did, were other games affected?


  • Why it happened I can’t say, but I know what caused the failed launch - the game has an early access date and release date both in 2016. Steam didn’t send the mail that the game had released when it left EA because from their point of view, it had already released nine years ago.

    Other games that have recently left EA have their release date update to the date they leave EA. No clue if it’s something that (should) happen automatically, or if it’s something the devs missed.







  • Obviously, assuming you have that hill.
    Slightly harder to do in places like the Netherlands for example, where the tallest hill is 322 metres, and the second tallest that isn’t part of that same mountain range near the Belgium border is just 110.

    And in the US, Florida, Delaware, Louisiana, Mississippi, Indiana, and Illinois are actually flatter than the Netherlands - sure, the highest point in Indiana (Hoosier Hill) is 383 metres from the sea level, but the lowest point in the entire state is 98 metres above.





  • Though nyko should be on the hook to buy you a new switch if they design a piece of shit that wrecks your switch

    Nintendo also tried to lock down the Switch 1 docking, and 3rd party manufacturers had to hack together workarounds. "When Nintendo released the original Switch in 2017, accessory makers similarly had to figure out how to crack Nintendo’s esoteric docking protocols, and some of them (Nyko) allegedly led to damaged handhelds."
    I’d more blame that for causing the issues in the first place, if the Switch spoke standard USB-C, then all reputable docks would work with no weird hacks.