• 1 Post
  • 28 Comments
Joined 2 years ago
cake
Cake day: June 5th, 2023

help-circle
  • I’ve been playing a couple new-to-me games lately, Plague Inc and Guntouchables.

    I can see why Plague Inc is so popular. It has a bit of that “one more turn” feel to it for me, and it is interesting how you can employ different strategies to try to win. I find it to be a decent game for relaxing after a tough day of work (though it could also be frustrating when you lose).

    Guntouchables I got for free when it first launched and just played it yesterday with some friends (who also got it for free). It is a fairly simple co-op rogue-lite top down shooter, but I think it is well executed, and I enjoyed the couple runs we had. I’ll probably buy the supporter pack DLC for this at some point, because I do feel it deserves that.




  • Arma is an interesting example. I’d say that it is only an open world game in some scenarios, and often times is a linear game that happens to have a big map and sandbox.

    In any case, I’d agree that it having a large world with many possibilities is important for the gameplay and ability to mod/create content across the maps.





  • Sometimes I chill after work by driving around the Nurburgring in a touring car in Automobilista 2.

    Alternately, for more driving games:

    1. Art of Rally has a free roam mode, which is pretty chill.
    2. I’ve been playing Sledders, a snowmobile game. It is super early in early access, but it can be fun to just roam around (and learn how to drive a snowmobile).



  • I feel like it is best, in racing games, if either:

    1. Everyone agrees that racing dirty is okay, like in more combat racing type games.
    2. The game has systems to discourage contact or intentionally ruining others’ races. Some more serious games have safety rating and such.

    Otherwise you get some who want to have a fair race and others who think that all racing must be dirty, and it isn’t fun when these collide (literally).






  • The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.

    This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.




  • A big part of it, I think: the Steam Controller is different in ways that are unpleasant if you approach it like a standard controller. For example, it is not designed to be gripped around the handles like an Xbox controller, but to rest in your fingers. If you attempt to grip it like a traditional controller, it is uncomfortable and the trackpads are hard to use.

    I have a friend who grew to like his Steam Controller after using the trackpads on his Steam Deck. For him, it was realizing the potential of the hardware combined with Steam Input.