Not sure if it counts as platformer but Talos Principle and Portal.
Previously SecretPancake on Feddit
Not sure if it counts as platformer but Talos Principle and Portal.
Beatings continue until morale improves
Quality down, prices up. How long is this trend going to last?
I played so many games back then I can’t really say I’ve missed too much. Maybe I should have looked more into games like Jagged Alliance or X-Com but I wasn’t into turn-based games back then. But I also didn’t care much about puzzle games as a kid and now I am and that’s ok. These days I don’t care about multiplayer games anymore, which I used to love.
Damn I wish they would sell in Europe directly. Ordering anything from Analogue would have ridiculous shipping costs and customs duty so I never got around to ordering the Pocket either. I know there are cheaper options especially for game boy hardware but Analogues is just so sexy.
How small do you imagine the world of MFS is?
On paper it’s not a bad temple. I guess the part that makes it so annoying is the constant switching and using of the iron boots.
If you factor in every Japanese game in existence this statement will crumble really fast. Your examples are both Nintendo games and they have particularly high quality standards and a focus on fun gameplay (ignore the water temple in Ocarina of Time).
Tomb Raider, Doom, Mortal Kombat for example
Not bad games at all but I just don’t like that it’s claiming the name of something, basically saying it wasn’t good enough.
Since 100%ing Astro Bot I’m now continuing Last of Us 2 on New Game+. About a third way through.
Always-games: Shipbreaker, Synth Rider (PSVR2), Factorio, Vampire Survivors, Balatro (now on iPad)
All games and movies that reuse the same name as the very first title in the franchise to make a “fresh start” while spitting on the original.
We have all the solutions, we just need to execute them.
It does make sense when you mix. You get the benefit of instant rendering and dynamic content all in one. And web dev becomes even more complicated…
There is no latency on static pages. They are rendered once as regular HTML and then saved on the server to be immediately ready for the user. The server is only processing that initial data fetching and rendering once per site. If needed, it can be retriggered. This is great for blogs and other regular pages.
Server pages on the other hand will do the initial fetch request every time but once the site is there, no data is missing and everything is there. It’s not for everyone. Regular dynamic pages still make sense. For every method there are use cases.
Disclaimer: I’m speaking from my experience with Next.js which did the same thing long before and React now aims to make that easier. But I’m not sure if React has the distinction between static and server. It’s all new and I haven’t had a project to test it on yet.
It’s called Server Components. If you actually build a fully static website, there is no DOM modification going on. I would actually not recommend doing that with React because it kinda defeats the purpose. The goal of it is to have a mix of both. The initial render is super fast because it is prerendered once for everyone. Then dynamic data is being fetched if needed and elements are replaced. It also improves SEO.
React 19 is not yet officially released but you can read more about it here https://react.dev/blog/2024/04/25/react-19
I’m a React dev. You can create server side websites, written in JS, that don’t require JS to be turned on in the browser. Granted, this just became a new official feature in React but has already been available with React frameworks like NextJS
Elon Musk is doing fine though
I envy you
Work takes all the fun out of coding for me. I haven’t touched a side project for a year.
I played once on PS4 (yes the one they had to pull from the store) and when the DLC was released I replayed everything on PS5. I had a great time and was doing even more sidequests than before. Wouldn’t mind going back in to 100% it, but there are just too many other games.