

Yeah a true Nemo successor is sorely overdue


Yeah a true Nemo successor is sorely overdue
The spin of it being positive for indie is absurd. Indie thrives on PC, not Xbox.


It doesn’t say this in the article, but they mention it in the DF video: they couldn’t tell which card it was on exactly, it was a 9070 or 9070 XT engineering sample.
Fr. Sony/polyphony missing out on so many fans of GT that don’t buy consoles anymore.
And no microsoft, forza is not the same…


Realistically what will US aid accomplish? Will those suffering even receive any of it? Won’t it just provide the means for Taliban leaders and ideals to remain in power and strengthen? And won’t that inevitably lead to them getting comfortable enough to lash out at the world once again?
I understand the problems and suffering caused by our “war on terror”. Its not as simple as you make it seem though. its more of a moral dilemma rather than moral priorities.


Ray tracing is not a fad though, and reducing it to just reflections is ignorant. Reflections, shadows, bounce lighting/global illumination, etc. all get noticeable bumps in quality. They are definitely more subtle than previous bumps from new techniques because those old techniques have gotten so damn good. But at the same time, those previous techniques have reached their limits and have unfixable problems. Whether that is occlusion artifacts in reflections, light leaking from global illumination, non-interactive baked lighting, shadows with uncanny resolution and no penumbra, hacky ambient occlusion, etc. etc… the problems are all minor, sure, but they are there, noticable, and devs want to keep pushing.
And this is ignoring the benefits on the dev side as well. No more annoying rasterized light placement. And pulling your hair out trying to hack the engine to get the look youre after. “It just works” is an unfortunate comment but holds a lot of truth. Even non realistic looking games will use more and more ray tracing as time goes on because of that. And eventually every device and card will have performance for a full suite of effects. Its an inevitability, not a fad.
Only in single player though.
Multiplayer reload speed is a knob for balance.
Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.
Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.
It shouldn’t be ignored full stop. It depends entirely on the game. A purely arcade shooter should probably ignore it and most do (halo, overwatch), but a sim certainly shouldn’t (tarkov, arma). And a mixed game can decide for themselves (battlefield, cod).
Some do this, tarkov is a popular example.


Are you actually crying about someone having a cool image on their debit card for something they are a fan of?


No it didn’t, because ive not heard of anyone else with that issue. Even just trying very low settings your system still struggles?


The one theyve acknowledged working on is related to garbage. Your cargo port/terminal will import a lot of various resources for your city to use, including garbage. Which means no matter how much garbage handling to build, your imports will flood it.
Workaround is to district everything and make sure your garbage handling facilities excludes the districts with the poets/terminals.
Some other economic bugs are not as bad. Like services not using resources correctly or zoned buildings having too much of a safety net for bankruptcy. Theres a lot the community is tracking down and the devs are working on.
I wouldn’t say it makes the game unplayable. The complexity that does work is great. Its still so much better than CS1. Im not in the camp of anyone not buying “out of principal”. Its a fairly small team who had a deadline to meet. They made a great game in that time despite the glaring issues. They provided 10 years of CS1 support (even excluding dlcs), CS2 will be no different.


They already mentioned delaying the first dlc from the planned Q4 2023 release to Q1 2024.


What, how? Are you just leaving the settings at default and giving up? They basically have said what is broken. If you turn those settings off it works alright.


Art style, fidelity, and realism are all somewhat separate. Yeah a good art style can make a game timeless. There are countless examples of that. But it doesnt mean that realistic looking games cant have a great art style. I think cohesion is a huge part of what people mean by “art style”. Realistic looking games that focus on having a cohesive look can also be fairly timeless. They may not compete with today’s fidelity (resolution, technology, etc), but Assassin’s Creed, various Battlefield games, Crysis 1, and plenty more all look great if you look at them today.
Theres also the concept of somwthing not realistic, but high fidelity. Minecraft RTX is simply amazing. Taking that already timeless art style and increasing the fidelity doesn’t suddenly remove the timeless factor, and i love that. I want more of that. Even if it means i need a fairly beefy gpu for such simple graphics otherwise.
Theyre getting more attention from all these articles every day than they ever had before for sure. Theyre loving this. None of their games have had much success, reviews low, player counts near 0… https://steamdb.info/developer/Santa+Ragione/
I dont care what obscure indie awards they won, 99% of people commenting, complaining, etc have never heard of the studio or their games, even within the indie space, the numbers show that.