

What about an asic makes it more flexible or easy to swap out? I thought it was just a general term for any application specific chip.
I think NVIDIA’s strategy is to have high throughout and compute for fp4,8,16,32,bf8,sparsity,etc and not really commit to much. I guess if the application is very well known there’s a bit of overhead in that.
I’m not in industry or anything so I’m not very confident in this but I don’t really see how an ASIC would be that different overall
Not going to surprise anyone but Windows Mixed Reality VR headsets aren’t great on Linux, at least with controllers
Although that is improving!