• Sentinian@lemmy.one
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    1 year ago

    This game gets universal praise and I’d love to play it but as a PC gamer I refuse to as I wouldn’t want to support a dev who not only never does sales but raises the price because of “inflation”

    • Deestan@beehaw.orgOP
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      1 year ago

      Me, I wish more games respected my time like that, instead of costing 40$ and going on 20% sale every few weeks, leaving me to hunt bargain bins to be able to get it at its “efficient” price.

      • Sentinian@lemmy.one
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        1 year ago

        For me the major red flag is the price going up for inflation. The game went up in price when it left Early Access already and that was 3 years ago. But now the game is being sold as a full game sure it might get updates but one can expect a finished product to at least stay the same price, not go up.

        As for sales, at least on PC games are pretty much always on sale either through steam directly or from sites like humble or greenmangaming. You can pretty much pickup any not recent game for 20% off at anytime if you search gg.deals or a similar service.

        • Deestan@beehaw.orgOP
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          1 year ago

          Well, inflation is real. And they are using sales income to fund current development. That’s as fair as it gets.

          Would you be happy if they released it at 60$ and had periodic 60% sales?

          • Sentinian@lemmy.one
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            1 year ago

            Well yes, if you do the math it would be cheaper then the $30 price point it’s been for years. Actually it adds up to the same as a 20% sale of the $30 price.

            I get the point you make. I can accept a game that never goes on sale. The main problem I have is it increasing price after 3 years out of early access.

            • Deestan@beehaw.orgOP
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              1 year ago

              While we disagree severely, I am grateful to hear the “other side” in a civil discussion. I suspect the no-downvote policy of Beehaw enables this discussion and hope to find more of it.

        • loops@beehaw.org
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          1 year ago

          Afaik it’s not done being developed. Wube is working on another update for it still, while at the same time ironing out remaining bugs. Of course it’s not as fast is it was before 1.0, but they’re still chugging away at it.

    • zark@beehaw.org
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      1 year ago

      I don’t really understand your take. They sold the game cheap after 7 years of development and it’s still a really good value after the increases in price. I couldn’t praise the developers and how they run this game / business enough.

      Factorio returns an ever increasing value for the money due to the continuous effort the developers have put in especially on modding, and on the ever expanding quality and amount of mods that gives you a whole new game many times over.

      I cannot think of a game that has better value for money than Factorio.

      The only downside is that you will spend an indeterminate amount of time playing the game and when you think your finally done, there is another game changing mod that will give you another full and even longer gameplay, for free.

      • dianne@beehaw.org
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        1 year ago

        I cannot think of a game that has better value for money than Factorio.

        Rimworld. It’s the only other one I can think of that people play for insane hours, it’s still my most played game and I’ve barely touched it in a long while, I think I have 1400ish, my boyfriend has over 3.5k hours

        • Butterbee (She/Her)@beehaw.org
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          1 year ago

          I agree big time. Rimworld is so replayable and totally worth the price of admission. Strangely enough, it’s another indie game that never goes on any significant discount.

      • Sentinian@lemmy.one
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        1 year ago

        My take is less about the game itself, and the idea of games increasing its price at all. I’ve tried the demo and its a game right up my alley plus I enjoy games like it such as satisfactory. It just doesn’t stomach well to me of a digital game going up in price.

        I have seen multiple people mention mods at this point and I don’t really count modding as part of the value of a game since modders aren’t getting paid when I buy the game. Plus really any game can be infinite if you enjoy it enough and mods exist for it.

        • zark@beehaw.org
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          1 year ago

          Fair enough, we’ll just disagree then. I personally have no problem with this game increasing in price since I think it’s also increasingly giving value. I believe the studio runs an honest business and have honest expenses, and if this is what they need then I much prefer this over random sales, constant DLCs if you want to continue to get value, in game marketing and micro transactions etc.

    • Noughmad@programming.dev
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      1 year ago

      Does the value you get of the game change depending on which time of the year you buy it?

      Actually, the only change is up, as the game was improving and expanding pretty much constantly from the first early release to version 1.1. And it value is going up, when you buy in early access you’re only getting the current (unfinished but playable) state and a “promise” that it will get better in the future. When you buy the finished product you’re already certainly getting that better state, so it makes sense that it’s more expensive.

      • Sentinian@lemmy.one
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        1 year ago

        A game going up in price is fair from early access to release. This is a typical concept and an expected one for the reason you stated, the company makes a promise that it will be fully released.

        To me the issue is the inflation price increase that most recently happened. Typically when a digital good releases in a finished state, it tends to stay at a max price. 30 USD is what Factorio decided on. Then it’s up to 35. Sure its had updates since the full release but why should I have to pay more then the full release price because I waited?

        Typically sales are the reward for those who wait. Factorio seems to be the opposite, those who wait pay more. Inflation is real I understand, but this is also a digital good that has infinite supply. I as a consumer want to buy a game, and I can’t tell what the content changed from this 1.0 to the 1.1 since I haven’t played it. It probably is justifiable for the 5 bucks increase, but the consumer doesn’t know that. I just know this game I want, was 30 bucks and now it’s 35 and still hasn’t been on sale.

        The reward for getting a full release game before a sale is to play it early. You aren’t losing the value of your purchase because I got it for 30% off. You got to play it early, and I waited for a price that I felt willing to pay. (The you is referring to people in general, not you specifically)

        • Noughmad@programming.dev
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          1 year ago

          To me the issue is the inflation price increase that most recently happened. Typically when a digital good releases in a finished state, it tends to stay at a max price. 30 USD is what Factorio decided on. Then it’s up to 35. Sure its had updates since the full release but why should I have to pay more then the full release price because I waited?

          Because when you buy it now for $35 right now, you get more for your money than what I got years ago for $25. Even ignoring the additional content and polishing, you’re also getting the benefit of all the testing and bug reporting by early adopters, as well as the bug fixing by the developers.

          Typically sales are the reward for those who wait.

          This is just the wrong mindset. Why would the developer, publisher, valve, or anyone else want to reward you for not buying their product?

          (yes, I know software pricing is a clusterfuck. But the common theme is that the seller wants to extract as much value from every customer as possible, so ideally they would set the price individually for each customer based on the highest amount that customer is willing to pay. Sales after a while are a mechanism for this.)

          • Sentinian@lemmy.one
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            1 year ago

            Because when you buy it now for $35 right now, you get more for your money than what I got years ago for $25. Even ignoring the additional content and polishing, you’re also getting the benefit of all the testing and bug reporting by early adopters, as well as the bug fixing by the developers.

            Is that not the opposite? Sure I get less buggy version, but you also have how many years to play compared to me. And you are getting the same game I am when I buy it. You eventually get that content, which one could say is added value to the 25 bucks vs the 35 I spend. You got 10 bucks of content from free essentially.

            This is just the wrong mindset. Why would the developer, publisher, valve, or anyone else want to reward you for not buying their product?

            It’s not the publisher rewarding me. The reward comes from me waiting and getting a cheaper game then those who bought it earlier. As you state

            so ideally they would set the price individually for each customer based on the highest amount that customer is willing to pay. Sales after a while are a mechanism for this.

            If a game isn’t worth X amount of dollars to me then I will wait till the game is Y amount of dollars. If the game never does then I never buy it, meaning the publishers lose, not me.

            • Noughmad@programming.dev
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              1 year ago

              Is that not the opposite? Sure I get less buggy version, but you also have how many years to play compared to me. And you are getting the same game I am when I buy it. You eventually get that content, which one could say is added value to the 25 bucks vs the 35 I spend. You got 10 bucks of content from free essentially.

              No, you’re forgetting the fact that when I bought it, I didn’t know what I’ll be getting in the future. I lucked out with Factorio, but it could happen that the devs just stopped working on it, I didn’t know at the time.

              It’s not the publisher rewarding me. The reward comes from me waiting and getting a cheaper game then those who bought it earlier. As you state

              Who do you think sets the price, if not the publisher?

              the publishers lose, not me.

              And yet, it’s not the publishers complaining about it online.

              • Sentinian@lemmy.one
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                1 year ago

                No, you’re forgetting the fact that when I bought it, I didn’t know what I’ll be getting in the future. I lucked out with Factorio, but it could happen that the devs just stopped working on it, I didn’t know at the time.

                That’s the risk you paid for. My criticism is price increase after full launch. If early access game goes up in price when it fully releases that is a different thing.

                Who do you think sets the price, if not the publisher?

                The publisher sets the price. They put a game on sale to make more money. I buy the game on sale. I get the game as the reward. The publisher gets money they wouldn’t have otherwise.

                And yet, it’s not the publishers complaining about it online.

                I’m a random person who has no reputation to defend. I could just as easily start over online and nothing would hurt me. The publisher has a reputation to keep. They need to keep making money. Other then that, complaining is the way to for the consumer to get thoughts out about practices. I don’t like a game going up in price due to “inflation” and a game never going on sale therefor I will communicate that.