If i run X.org i dont need to modify my kernel or its configs, it just works well (well, well for X.org) out of box. With wayland its the other story. I need to enable nvidia-dkms module and much other stuff to should be configured. There is a whole page about enabling hyprland on nvidia.

https://wiki.hyprland.org/Nvidia/

I ran into troubles trying to set up wayland preperly with nvidia, it has many issues and visual artifacts. I know that the problem somewhere in my kernel set up, but i feels like there would be no problem if hyprland/wayland would not require that granual configuration.

I keep thinking about wayland as a fullscreen videogame that just draws windows (in wayland it called somewhat else though, dont remember the term). And this is kinda weird for me that a video game needs special kernel modules.

Probabely if in wayland they could not require this extra set ups on nvidia, they would do that. They should have some reasons for not doing that i just want to know why?

Thank you :3

    • uis@lemmy.world
      link
      fedilink
      arrow-up
      4
      arrow-down
      1
      ·
      11 months ago

      I don’t think it supports Wayland, and there are no mentions of Wayland anywhere on the website.

      It seems you are talking about nouveau and very wrong. Nouveau is part of Mesa, which supports DRI/Mesa GBM by design. You can guess why.

      Worked perfectly while I had nvidia gpu. Maybe even more stable than on X11, but memory is kinda fuzzy. It was few years ago.

      open-gpu-kernel-modules

      Isn’t it their GPL shim?

      Nvidia hid all of its special sauce in firmware starting around the 20xx series of cards

      Nouveau says around Maxwell