- cross-posted to:
- gaming@beehaw.org
- gaming@lemmy.ml
- cross-posted to:
- gaming@beehaw.org
- gaming@lemmy.ml
I love how every single source emphasizes it’s “single-planet”, just because it’s by Hello Games.
Cause fantasy games with dragons are famously known to all contain interstellar travel.
I think the emphasis on the “planet” is that in their usual over-ambition, Hello Games announced that they’ll be simulating a full-scale planet. It then got through the media’s broken telephone.
Cause fantasy games with dragons are famously known to all contain interstellar travel.
Well, Ultima did, so it is technically an early feature of the genre.
As an aside, I would love to see the concept of “high fantasy space opera” get more love.
I mean, we have Pathfinder which spans over an entire Star system and even beyond but still is a fantasy roleplaying game. (Same with Dungeons and Dragons)
They probably specified to emphasize that despite NMS being interstellar, this one isn’t. Since they’re known for the former, that reputation comes with the baggage of expecting a similar experience.
This really felt like the NMS engine rethemed. As much as I love NMS I hope this game has more story/direction.
I really hope the flying mechanics are more fluid than NMS but they look similarly hokey.
100%. More Subnautica-style linear progression, much much less live-service-style chaos.
I will be surprised if the DLC isn’t paid this time around.
Lots of similarities. I also think it’s the same engine. I wonder how the combat will be as well
I don’t think it will. It looks like a mix of Rust and RuneScape
I was thinking someone is finally making T’rain.
The little news I’ve seen seems to tag this as a sandbox game, and considering the scale I wouldn’t hold my breath…
Unless they’ve fired the absolute moron(s) who designed the crafting and alien language system in NMS, I say stay far away.
I mean, combining dihydrogen and oxygen yields… NaCl? And you learn alien words literally one at a time? Oh but they have procedural generation! Except every single space station looks identical.
IMO This is a developer who does not respect their players. And somehow they’ve convinced a lot of people that periodically adding more shallow grindy fetch quests means the core gameplay isn’t garbage.
It doesn’t mean it’s bad just because it doesn’t cater to your tastes.
I really wanted to like NMS. The core concept is 100% up my alley, it looks pretty good, and it’s a neat sandbox. I suppose it’s not bad if you’re the kind of player who is happy mindlessly gathering resources so you can craft an ornate base. Hell, I played quite a bit because I was determined to collect one of every type of spaceship.
But I really do think the gameplay is objectively bad by almost any possible measure. The on-foot traversal is terrible, waiting around for refiners sucks (though at least they had the sense to give a backpack refiner), trying to get the actual spaceship you want is awful, flying towards the galactic center is a chore, and I could go on. I guess the gunplay is serviceable, but the enemies aren’t the least bit interesting aside from maybe the largest walker bots.
I mean I don’t totally disagree with your statements, but how much playtime do you have in NMS? I have 85 hours and I am totally satisfied aka not thinking of returning regarding new patches with new “content”. Does that make it a bad game? I don’t think so. Is it the best spacesim ever, I don’t think so either. But it gets some features really nicely done:
- like the feeling of and endless universe where you can travel wherever you want,
- the exploration part where you are looking for your favourite planet ecosystem (it NEEDS dinosaurs!)
- the crafting part, although I no clue how it changed to some years ago
- starting and landing on planets (hi Shitfield)
But I agree the core gameplay loop is quite shallow, I see it more as a “light” sandbox game.
Yeah I like the “go anywhere” feel and was happy when I found a dinosaur planet too. But it still all feels 2 inches deep in so many ways.
I’ve come back to it a bunch of times because people keep insisting it’s good or “no you just need to try X” or “but the latest update added so much”. Steam says over 300 hours now but a decent portion of that was standing around trade hubs waiting for ships I wanted in S or A class, or literally just walking away from my PC while refiners ran.
I’m not usually the type of player to use cheats/exploits but I actually had more fun when I started using a duplication glitch. No more limited inventory, money, or resources, I could just pick one ship and one multitool and max them out with all the storage and weapons and whatnot. I don’t enjoy grinding so this was a relief. But it still didn’t make up for all the bad underlying mechanics.
This is the worst take I’ve seen in a LOOONG time. The language learning is one of the best systems in NMS. The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?
Not every game has to be for you, bud.
The developers literally spent YEARS adding to the game, completely for free, but they don’t “respect their players”?
They ever apologized for lying for years to the players, who they respect so much?
Which lies were those, exactly? Please be precise so you can’t move your goalposts later.
Are you pretending they didn’t lie? Sean Murray didn’t say the game had multiplayer even after it was released?
I know very well what was shown and what was stated, versus what was there at launch, but I’m interested in what you were going to cite. And I specifically asked about what was being referred to, because there’s a huge gap between the validity or veracity of many of the claims of lies.
Because if it’s just about the multiplayer working like anyone would obviously expect multiplayer to work, rather than just being able to see message boxes left by other people, yes, he lied to players about that, and he’s apologized many times for that, and talked about and shown the development pitfalls they ran into while they were trying to build the multiplayer, and has since implemented what was originally promised.
But I see people make other claims, almost always based on the original cinematic E3 trailer, which usually boil down to, “x feature that was present didn’t look like it did in a pre-rendered eye-candy trailer”, or things like “the flight system wasn’t 6DoF” which never even got mentioned, but was just assumed because spaceship, etc, and years later players still lie about what was or wasnt promised for a game that has since grown into having more content than was ever promised.
yes, he lied to players about that, and he’s apologized many times for that
And I’d like to see one of those apologies. With my surface level searches, I’ve found nothing.
Although I’m pretty sure there never was and never will be a direct apology, since that probably opens them up to litigation, but that’s just baseless speculation on my part.
I don’t know if you were around for the launch, but it was a pretty infamously bad because practically none of the promised features were present. Landing on asteroids, fighting space stations, significant factions, big space battles, sand/water planets, complex crafting, creatures affecting the environment, etc.
I think Hello Games has done a great job turning things around, and shown that they do respect their players, but the launch was definitely a disaster.
What are you talking about? The player literally learns nothing about the alien languages. All you do is walk up to a NPC, button mash through absolutely inconsequential filler text, and pick the option that says “teach me a word”. Then a popup says “You now know the Korvax word for ‘THE’”, except it doesn’t even tell you which alien word was translated or explain any grammar or context or conjugation or anything. Your character just does a magical substitution from that point forward.
Or you can do the same thing by walking up to the black pillars if you’d rather trudge around a planet surface for macguffins.
How in any way is that a good system? There’s zero skill or challenge or reward or even real gameplay here. A word search puzzle would have 100x more depth.
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Wow…. I hope you’re not serious with this nonsense. I mean, it’s your opinion and all, but it reads like satire.
Playing the game felt like satire. Basic questions I would expect other devs of sci-fi games to ask themselves seemingly either went unanswered or got super lazy answers.
e.g. “Should we let players customize their spaceships?” to which HG apparently thinks their system of solely generating ships from a random permutation of parts is plenty. Or “Do you think different planets and galaxies would have different hostile flora?”, to which they decided “nah, the same 3 are fine everywhere”. “Should planets have biomes of any kind, at least ice caps maybe?”… “nah, players don’t care if planets are basically uniform.”
lol… okay.
They would have just abandoned the game if they didn’t respect the player base. I’m really interested why you have such a hate boner for hello games, I say this as someone who does not enjoy nms but respect that they kept trying to improve it over rhe years.
So many big game studios in the last 10 years (i.e. Activision, ea) have just shit all over the fans then wait a year and do it all over again. It’s really hard to hate a small dev team that at least is trying.
EA, Activision, Ubisoft… their BS is on another level entirely and I generally don’t play their games because if it.
For NMS / Hello Games it’s more that I really want to like the game but find it immensely frustrating that after years and years of updates, they still haven’t fixed some of the most basic elements.
Like when your character sprints, the tiniest bump in terrain cancels the sprinting. This even happens in the Nexus where it looks like flat ground. Why?
Again for the alien languages… there’s no dictionary in this universe? I’m supposed to believe interstellar travel is commonplace, but they don’t have an app to translate the 3 ubiquitous languages? I have a device in my hand right now that can do that.
Space combat still isn’t balanced. If you alternate between the phase beam with the shield absorb upgrade and any other weapon, you can basically wear down any threat and win.
What has actually been improved about the core game of NMS? People keep telling me that in vague terms without saying what specifically was improved. I know the inventory system is better (but still kind of a mess IMO), but what else? Don’t say multiplayer because they promised that at the beginning.
Fair enough on all of your points, it sounds like you’ve played more nms than I have. I do agree with you about the core game being somewhat flawed, I get bored very quickly trying to play it. I get the feeling this game just isn’t for people like us, but without a doubt they’re doing something right for their player base
One of the most interesting games shown, besides Wilds.
Cool, love the Redwall-esque setting. I hope they get their marketing right this time and don’t overpromise.
I don’t think Sean makes as many public appearances anymore, so probably safe. But who knows what he will do.
I noticed even Keighley was picking his words as if to remind people to not start expecting a lot.
Blimey, one look at the sodding harefolk and Redwall was all I could think about, too. Wot!
So what’s the core gameplay loop?
We are shown exploration but little to find besides landscape. We are shown building simple houses with prefabs. We see very basic npc interaction to your presence. But that’s it. NMS biggest issue is that there isn’t that much to do and it’s depth is shallow. I’m seeing nothing here to dissuade that.
I didn’t know “single planet” is a genre now
NMS is my Zen game. I have over 500 hours in it just in the last two years. I know the game is not for everybody. I have friends who don’t understand why I hop through the galaxies, explore systems, hunt for ships, play the expeditions, and build base after base after base, even though so much can feel repetitive for some. But for me, it became my new Minecraft - “one more brick”. I love the expansive feel of it, and find the isolation relaxing. If i want to see others i can hop over to the Anomaly or hit the community build areas. I cannot wait to see what Hello Games has come up with.
Does the world really need another building/survival “game”? These are getting as stale as Ubisoft open world games.
Not even remotely, but it does need one from Hello Games!
I’m quite excited to see what comes of this. With the amount of stuff to do in No Man’s Sky, I’m interested what other systems, aside from procedural generation and base building, they will transfer over to this high fantasy genre. The dragonflight mechanic seems similar to how the starships steer, although more refined to a natural looking way of flying.
In general, fantasy isn’t my favorite setting, but this looks pretty cool and will definitely be keeping my eye on it. I’m curious if it’ll keep NMS’s general minimalist story structure or do something more akin to GTA with set built story elements/missions, and then a sandbox to explore in between
Is it just me that is reminded of valheim when watching this? They feel quite similar
I see it. Though, I think it’s a bit of survival-syndrome.
The building looks a lot like the LEGO Fortnite build mechanics too, so I think it’s just a symptom of the genre.
They have already started showing ads of the game. It certainly looks pretty but nothing shown, so far, is technically impressive or even indicative of any actual game behind the visuals. Unless they plan to release it soon, this just feels like building up a huge hype train years ahead of launch and that they haven’t learned their lesson from NMS.
@uthredii can’t wait to try it