The new data also reveals that 45% of Xbox owners and 41% of PS5 owners are female, too

This really shouldn’t be news and it certainly shouldn’t be surprising to anyone, but yes, new data from Circana shows that—as we told you in 2017—women play video games. In fact, more than half of all Switch owners are women. And a very vocal bunch of idiots are reacting about as well as you’d expect to this “revelation.”

  • unfazedbeaver@lemmy.one
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    1 year ago

    Why are people so stuck in the 1950s?

    Glad to have woman playing. To paraphrase Iwata (Nintendo), gaming should be fun for everyone

    Edit: “women” because I have butter fingers

    • Alkalyon@lemmy.ml
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      1 year ago

      My girlfriend has ~800 hours in Lost Ark and ~500 hours in Guild Wars 2.

      She always nags me about not finding her new games. I am glad we are compatible in more than one thing.

    • luna@beehaw.org
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      1 year ago

      Glad to have woman playing.

      Just one? Guess it’s fitting given you’re on lemmy.one :P

      RIP Satoru Iwata, the least bad gaming CEO. Dude actually took a pay cut when Nintendo wasn’t doing well.

    • psudo@beehaw.org
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      1 year ago

      The 1980’s for computes, but yeah very much outdated and it’s past time that we accept a good game is appealing to everyone and it doesn’t need to be pink and simple for a women to want to play it

  • TheYang@lemmy.ml
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    1 year ago

    basically just elaborating on this twitter thread.

    And because Kotaku decided to play a >1min video ad while i was trying to read:

    tl;dr:
    According to Circana’s PlayerPulse:
    47% of console video game players are female (+1% vs YA)
    50% of PC video game players are female (+1% vs YA)
    54% of mobile video game players are female (+1% vs YA)

    41% of PS5s in the US are female owned
    45% of Xbox Series consoles are female owned
    52% of Swich consoles are female owned
    50% of gaming PCs are female owned

    • sugar_in_your_tea@sh.itjust.works
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      1 year ago

      That doesn’t really seem right to me, at least in the US. Most female gamers I know are either married (so any consoles would be joint owned) or play mobile games almost exclusively. Some play on PC, and very few play on any kind of console without being married. Or maybe they just don’t talk about it like men do.

      If that’s accurate, I think it’s awesome! I’m more interested in methodology though. I’d love for this to be true since it means we’ve finally destroyed the stigma against women playing video games.

      • lamentforicarus@beehaw.org
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        1 year ago

        Most gamers you know are married, but most gamers I know are not. Less people are getting married overall, so it statistically could make sense. Also, I’ve found that among my married friends, those who game tend to prerer different kinds of games. For instance I have a friend who PC games but her husband only plays the xbox. So the data probably has variations of that.

  • TheYang@lemmy.ml
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    1 year ago

    I… have to admit, other than Switch I’d have estimated somewhere around 20% to be honest.

    But I like to be wrong here, cool that it’s not that divided!
    And I’m not sure it’s a good sign that I didn’t expect this.

    Maybe Men are more vocal (possibly because women are less so, because of bad treatment), or maybe I’m just not as attentive…

    • alyaza [they/she]@beehaw.orgM
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      1 year ago

      Maybe Men are more vocal (possibly because women are less so, because of bad treatment), or maybe I’m just not as attentive…

      it’s almost certain some of this disconnect is women just not participating in traditional gaming communities because they have to deal with dipshits constantly, yeah. i don’t know if i’d characterize all of gaming as unusually misogynistic, but it’s still probably really easy to find casual misogyny even in the best moderated gaming spaces–and a lot of gaming spaces aren’t that well moderated either

      • psudo@beehaw.org
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        1 year ago

        There’s also the fact that most people assume everyone else is a guy online, even if the users says otherwise. Given the misogyny you were mentioning I think a lot of the women who do stock around in gamer communities tend to not correct that assumption.

        • Mantis@beehaw.org
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          1 year ago

          Yeah, I’m a woman in my thirties and I’ve played (on PC and console!) since I was five years old… learned a very, very long time ago that most people online would assume I was male and that it is often prudent not to correct them. So I don’t. Twenty years of conditioning telling me to keep my head down. Now that I think about it, that’s pretty sad.

          I hope young girls nowadays feel more comfortable being open about their interests. Maybe I should be more open myself; I can take the hits if it makes things even a little bit easier for them.

        • chaoticPuppies@beehaw.org
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          1 year ago

          Right. I’m a woman who as been gaming since I was about 7 years old. I have learned several strategies to make sure that I don’t draw attention to that fact. It’s always better if whoever I’m playing with assumes that I’m a dude.

  • Taevas@beehaw.org
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    1 year ago

    Toxicity towards girls and women in gaming is a real problem, but this article doesn’t really show that as it’s just talking about random people from Twitter It’s definitely nice so many women feel free to own consoles nowadays

  • Los@beehaw.orgM
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    1 year ago

    More information from a closer source: https://twitter.com/MatPiscatella/status/1667172957066600448

    47% of console video game players are female (+1% vs YA)
    50% of PC video game players are female (+1% vs YA)
    54% of mobile video game players are female (+1% vs YA)
    
    For these numbers quoted: n = 10,184
    For people interested in PlayerPulse:
    Frequency: Monthly
    First Data Captured: Jan 1 2017
    
    Methodology: Circana conducts a monthly survey of US active gamers over the age of 13. Surveys are fielded online, via PC and mobile devices, drawing from a nationally representative pool. Respondents qualify on the basis of having played games in the past month (30 days). To ensure consistency across samples and correct for any biases/errors, Circana implements a weighting system for each monthly dataset based on representative distributions of platform use and platform investment. Circana’s models are based on aggregated, cross-product samples, and are updated quarterly to account for market shifts.
    

    Mat Piscatella - Executive Director & Video Game Industry Analyst at Circana (NPD).

  • overlordror@beehaw.org
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    1 year ago

    I’m a 38-year-old woman who has been playing games since she was five years old. The myth that women don’t play and enjoy games is a long-running one.

    • mizmoose@beehaw.org
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      I’ve been playing games on computers since 1977, at that time non-video games. Although I did play Pong on tabletop box (a TV screen embedded in a table, with knobs on the table top) in a hotel, sometime before that, probably around 1975 or so.

  • tango_octogono@beehaw.org
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    1 year ago

    It isn’t surprising, at least with my anecdotal experience, but still higher than I expected. Two girl friends of mine started to play lan parties with us since covid, and I know another that is completely obsessed with Valorant, and another that is equally obsessed with Football Manager.

    I tried to find the original study and can’t. The only source that everyone points to is this tweet by the executive director of Circana. Anyone knows where I can find it?

  • ngwoo@beehaw.org
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    1 year ago

    Clearly the data is wrong. Switches Jane, who owns three hundred million switches, is an outlier and should not have been counted.

  • rowinofwin@beehaw.org
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    1 year ago

    I am glad this trend is becoming better understood. A more diverse audience means more diverse stories being told, and while another MCU or Street Fighter is a perfectly good game to release a game targeting that more diverse audience will give more options for me. I typically play games like Risk of Rain, Skyrim, Creeper World, and so on, but I have also lost many hours to Viva Piñata, so I would love to see some more diversity in the games on offer.

  • JordanfireStar@lemmy.world
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    1 year ago

    I’ve been trying to find the original study from Circana but all I can find are mentions of it, does anyone have the link to it?

  • YuzuDrink@beehaw.org
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    1 year ago

    Among my personal friends, probably the same ratio of men and women are into Souls games. So like… yeah, women play games. And not just “lady-friendly” fare. As a non-woman, I freaking love Animal Crossing; meanwhile my wife has beaten most of the Souls games and I’ve given up on all of them. Anecdotal, but like… gamers like gaming, and I feel like these days trying to say anything about game preference and gender is just not really helpful.