Maybe now I can approach the issue of getting Gamemaker Studio working on my Linux machine again. They insist on using that stupid browser to license verify for reasons that seem completely arbitrary to me. I wasn’t able to get the searched for workarounds to work on my end due to this browser so I hit a wall.
It’s only to verify my license. Don’t need to use it otherwise unless I want to post the projects I make on their itch.io clone storefront, which I don’t. I have windows dual booted on its own harddrive so I’ve just been using it there. Would be nice to phase out windows on this use case without having to learn a new engine entirely.
Im still mad about the gamemaker licencing bullshit, i paid like $160 AUD for that, made plenty of little projects, and i cant get the actual executables to share anymore. I ended up ditching it for godot before this was an issue and came back to find it worthless now.
Maybe now I can approach the issue of getting Gamemaker Studio working on my Linux machine again. They insist on using that stupid browser to license verify for reasons that seem completely arbitrary to me. I wasn’t able to get the searched for workarounds to work on my end due to this browser so I hit a wall.
Huh that does sound arbitrary
If a engine would force me to use a specific chrome based browser I would switch the engine…
That sounds like hell my friend.
It’s only to verify my license. Don’t need to use it otherwise unless I want to post the projects I make on their itch.io clone storefront, which I don’t. I have windows dual booted on its own harddrive so I’ve just been using it there. Would be nice to phase out windows on this use case without having to learn a new engine entirely.
I don’t know your exact use case, but I suspect that learning Godot might be very worth it. It’s a really intuitive engine.
I’ve heard good things about it. But I’ve also heard that vibe coders are trying to get a lot of slop code into the engine. Hoping they keep that out.
I mean, you can have a look at recent merged PRs. With proprietary engines, you just don’t know.
Im still mad about the gamemaker licencing bullshit, i paid like $160 AUD for that, made plenty of little projects, and i cant get the actual executables to share anymore. I ended up ditching it for godot before this was an issue and came back to find it worthless now.