I think that’s just more evidence that the goal isn’t for consumers to own it, but to pay to rent these services via GeForce Now or whatever, because nobody can afford a PC powerful enough for this.
Basically we’re not the target of this commercial, shareholders are.
That’s 100% correct, because the shareholders still haven’t learned their lesson from OnLive, Google Stadia, Amazon Luna, Nvidia GeForce Now, Xbox Game Pass Ultimate, or Playstation Plus Premium.
Game streaming serices are never going to catch on because the capital needed to build out the infrastructure is ridiculous.
Without even counting the cost of hosting and bandwidth, a game streaming node already costs as much as a gaming PC, easily $2k. Say it gets 100% utilization with four customers each playing 6 hours a day, and that they’re paying $20/month for the service, then it’d take 25 months for that $2k node to pay for itself. However, by that time the hardware will be old and outdated, in need of replacement.
That’s zero return on investment for the lifetime of the hardware, absolutely no profit even in this idealized case unless you can charge more than $20. Add in the monthly expenses for colocation space, power, and bandwidth and you get a product with zero ROI even at $35/month.
Then, consider that this node can only realistically serve a small geographic area due to network latency limitations, and that using the service requires your customers to already be paying for high-quality broadband, and you’ve got a recipe for a tiny potential customer base
I think that’s just more evidence that the goal isn’t for consumers to own it, but to pay to rent these services via GeForce Now or whatever, because nobody can afford a PC powerful enough for this.
Basically we’re not the target of this commercial, shareholders are.
That’s 100% correct, because the shareholders still haven’t learned their lesson from OnLive, Google Stadia, Amazon Luna, Nvidia GeForce Now, Xbox Game Pass Ultimate, or Playstation Plus Premium.
Game streaming serices are never going to catch on because the capital needed to build out the infrastructure is ridiculous.
Without even counting the cost of hosting and bandwidth, a game streaming node already costs as much as a gaming PC, easily $2k. Say it gets 100% utilization with four customers each playing 6 hours a day, and that they’re paying $20/month for the service, then it’d take 25 months for that $2k node to pay for itself. However, by that time the hardware will be old and outdated, in need of replacement.
That’s zero return on investment for the lifetime of the hardware, absolutely no profit even in this idealized case unless you can charge more than $20. Add in the monthly expenses for colocation space, power, and bandwidth and you get a product with zero ROI even at $35/month.
Then, consider that this node can only realistically serve a small geographic area due to network latency limitations, and that using the service requires your customers to already be paying for high-quality broadband, and you’ve got a recipe for a tiny potential customer base