I’m never convinced by this argument. If game developers have problems with ABI they can do what they’re already doing on Windows: ship their game with all the dependencies. Casual gamer’s Windows system might have more versions of Microsoft Visual C++ Redistributable than they have games installed. This had been my experience.
With gl/Vulcan and some other libraries that’s pretty challenging to do if your goal is to become more portable not less portable.
I still don’t see how this is different from Windows. Games on Windows ship with DirectX. Ship whatever graphics libraries you need if you’re worried about ABI breaking.
Shipping also sort of different libraries with your proprietary game could also be a licensing issue.
No, it’s not. Any library you’re dynamically linking to that’s present in a Linux distribution, you can distribute yourself.
I’m never convinced by this argument. If game developers have problems with ABI they can do what they’re already doing on Windows: ship their game with all the dependencies. Casual gamer’s Windows system might have more versions of Microsoft Visual C++ Redistributable than they have games installed. This had been my experience.
With gl/Vulcan and some other libraries that’s pretty challenging to do if your goal is to become more portable not less portable.
Shipping also sort of different libraries with your proprietary game could also be a licensing issue.
I still don’t see how this is different from Windows. Games on Windows ship with DirectX. Ship whatever graphics libraries you need if you’re worried about ABI breaking.
No, it’s not. Any library you’re dynamically linking to that’s present in a Linux distribution, you can distribute yourself.