why doesnt valve demand devs make linux builds? if microsoft changed their apis wouldnt new games just not work on proton?

  • mina86@lemmy.wtf
    link
    fedilink
    arrow-up
    5
    ·
    10 hours ago

    Linux ABI compatibility is a fuck.

    I’m never convinced by this argument. If game developers have problems with ABI they can do what they’re already doing on Windows: ship their game with all the dependencies. Casual gamer’s Windows system might have more versions of Microsoft Visual C++ Redistributable than they have games installed. This had been my experience.

    • chgxvjh [he/him, comrade/them]@hexbear.net
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 hours ago

      With gl/Vulcan and some other libraries that’s pretty challenging to do if your goal is to become more portable not less portable.

      Shipping also sort of different libraries with your proprietary game could also be a licensing issue.

      • mina86@lemmy.wtf
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 hours ago

        With gl/Vulcan and some other libraries that’s pretty challenging to do if your goal is to become more portable not less portable.

        I still don’t see how this is different from Windows. Games on Windows ship with DirectX. Ship whatever graphics libraries you need if you’re worried about ABI breaking.

        Shipping also sort of different libraries with your proprietary game could also be a licensing issue.

        No, it’s not. Any library you’re dynamically linking to that’s present in a Linux distribution, you can distribute yourself.