Honestly I feel like it’s better for Devs to have a single endpoint of optimisation, and the proton translates that into proper Linux optimisation.
Most of the times a game has a Linux client I need to manually activate compatibility because it’s either not that well supported or the proton version just works better.
At this point, I prefer for Devs to optimise the windows game for proton than to make a Linux version.
And old ones wouldn’t work on windows…
Honestly I feel like it’s better for Devs to have a single endpoint of optimisation, and the proton translates that into proper Linux optimisation.
Most of the times a game has a Linux client I need to manually activate compatibility because it’s either not that well supported or the proton version just works better.
At this point, I prefer for Devs to optimise the windows game for proton than to make a Linux version.
I love it when the Linux clients don’t support the windows clients saves.
Civ 6 is the worst for this. IIRC for a while you couldn’t do multiplayer between native Linux and Windows