Logos of Aether: A Measurement-Theoretic Physics Engine in Rust/WGPU (v2.2.1)

I’ve been “winging it” for a year trying to formalize a theory that has been bouncing around my head since high school. After years of post-graduation struggle and feeling like I was failing at life, I finally funneled that obsession into 566 pages of theory and a working simulation engine. This is Logos-Core.

The goal: To prove the universe doesn’t compute with Zero or Infinity, but with Ratios in a resource-constrained substrate called the Monadic Plenum.

🛠 The Stack

  • Language: Rust (strictly leveraging zero-cost abstractions for the PlenumReal type).
  • Compute: WGPU / WGSL (the universe as a GL_RGBA32F state matrix).
  • Architecture: Ping-Pong Buffer Causality (strict temporal separation between frames).

The Core Axiom: $\pi$-Saturation

Standard physics breaks at high densities because linear addition ($1+1=2$) leads to singularities. My engine implements Plenum Addition ($\oplus$). Just as $c$ is the speed limit, $\pi$ is the saturation limit for information density.

$$x \oplus y = \frac{x + y}{1 + \frac{xy}{\pi^2}}$$

In v2.2.1, I’ve verified this on-hardware. While small increments appear linear, self-addition ($x \oplus x$) demonstrates a hard saturation at $\pi$, rendering singularities mathematically impossible at the architectural level.

The Teeter-Totter (Causal Budgeting)

We replace “Uncertainty” with Resource Constraints. The engine enforces a zero-sum trade-off between Temporal Resolution ($d_{self}$) and Spatial Resolution ($d_{world}$):

$$d_{self} \cdot d_{world} \le \pi c$$

If a Monad (pixel) requires high spatial precision, its internal update frequency (Time) must drop. In this architecture, Inertia is literally processing latency.

v2.2.1 “Soliton” Features:

  • Self-Propagating Solitons: High-pressure waves that wrap and interfere without dissipation.
  • The Chronoscope: A real-time GPU visualizer (cargo run --example chronoscope) for observing Aether ripple in a ping-pong buffer.
  • Singularity Prevention: No renormalization required; the math is self-braking.

Strategic Commons Licensing

This project is built to be a common possession of humanity.

  • Code (AGPL-3.0): Open source.
  • Theory (CC BY-NC-ND 4.0): The 573-page manuscript.
  • Math (Public Domain): Truth cannot be enclosed.

Repo: https://github.com/chrisnchips42-blip/logos-core

I’ve spent a long time fucking around in life, doing shit like trying to die and wasting a marriage. But this has bounced around my head 15 years and I think what I have is solid. I’m looking for feedback on the WGSL compute kernels and the Plenum_pingpong implementation. If the universe is a computation, it has a hardware limit—this is my attempt to map it.