“Following the release of Silent Hill 2 in October 2024, we were able to deliver Silent Hill f ​​in September 2025, and the Silent Hill series is now back on track,” series producer Motoi Okamoto told Famitsu. “We aim to release about one title per year, including both announced and unannounced titles. We’re not sure how far we can achieve this, but we’ll do our best as the producer of the Silent Hill series. Ideally, we’d like to keep the buzz around Silent Hill constant.”

One new game per year sounds like a steep challenge, but Konami’s initial plans for the series’ revival may already have them set for at least the next two years. Konami first announced Silent Hill: Townfall, from Annapurna Interactive and BAFTA-winning Stories Untold developer No Code, during the big Silent Hill broadcast in 2022. Complete silence has surrounded the project since then, though a now-deleted retail listing from department store giant Liverpool Mexico suggested Townfall would launch in March 2026.

  • petrol_sniff_king@lemmy.blahaj.zone
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    6 hours ago

    James Sunderland’s external pressure was his wife’s disease. What are you talking about?

    The stuff that you’re saying isn’t there is, if you’re paying attention.

    And the game’s combat style is plenty Silent Hill.

    • It’s tense, creating a lot of “dropped keys” moments.
    • Your resources are limited, creating waves of dread and relief as you teeter between safe-ish and extremely vulnerable.
    • It sucks, lmao got’em.

    These are the 3 underpinnings of all Silent Hill combat systems. Every title has them.

    I am kidding, though. Once you understand what Silent Hill f wants you to do, the gameplay is actually quite fun. I beat it on its super hard mode; not as difficult as you would think.

    Not to mention, all of the fighting in this game, I get why people are frustrated, but it serves a narrative purpose. Hinako’s defining character trait is rage. The game compels you diegetically to rage with her.

    And I feel you about to say “Silent Hill isn’t Doom Eternal,” but anger is a pretty dark emotion, I do actually think it’s worth exploring.

    The main problem I have with this line of thinking is that I don’t think you leave any room for experimentation. It’s just grievance politics, basically. “This isn’t a Silent Hill game” doesn’t really mean anything, what it means is “it wasn’t what I wanted,” which is fine, but I think you’re trying to dress that opinion up in fancier clothes than it deserves.

    For example, Doki Doki Panic is a Mario game. Not only was it made by the Mario team, using their Mario lessons, but it’s the codifier for a ton of modern Mario staples. Shy Guys, Bob-ombs, Peach’s float ability all debuted in Doki Doki Panic. You can’t really separate it from Mario history; it’s deeply entangled.

    • NewNewAugustEast@lemmy.zip
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      5 hours ago

      Doki Doki Panic

      They thought Mario 2 was too hard so they took a completely different game and named it Mario for the Western audience. It was definitely not a Mario game. They just shoved Mario on it and went, here it is!

      I guess if the future is any thing is “Silent Hill” as long as it is scary and spooky, well ok then. I still think it is a completely different system of game play, but obviously if it can stand on its own then so be it.

      Having a game by Ryukishi07 is a good thing. Maybe they could have done it with their own universe instead. They intentionally pulled the western out in favor of Japanese themes. Which is cool, but Silent Hill was heavily inspired by Twin Peaks, and that Japenese/Lynchian stuff was so awesome, its hard to see it pulled off and still called Silent Hill.

      Either way, I do think they could have refined the gameplay a bit more.