The Outer Worlds 2 was a slow burn for me, and it was a midgame encounter that finally cemented it in my mind as not just a good RPG, but a really excellent one.
The first half of the game crescendos with a pair of classic Obsidian conversation boss fights, and I had a big, dumb smile on my face as I contemplated long, scrolling lists of dialogue options—some available to me, some greyed-out—gated by different skills, background traits, quest choices, and even an out-of-the-way optional conversation I’d had over 10 hours previously.
Since I had a ton of points in speech and had gone for nonviolent resolutions whenever possible, I was able to pull off a satisfying “everybody lives!” conclusion to this midgame climax. Comparing notes with PCG guides writer Sean Martin, who adopted a more trigger-happy playstyle, he was locked into a less happy path where somebody had to die, with the choice potentially locking him out of at least one ending and turning a companion hostile. This nexus of consequences and options stemming from my prior choices and the type of character I made is pure RPG to me, and exactly what I look for in an Obsidian game.
I liked but didn’t love the first Outer Worlds—it felt like a compromise RPG for genre newcomers, one which was fun enough and went down smooth, but didn’t leave a strong impression. The Outer Worlds 2 is a more ambitious, complex, and surprising game, while still being easy to grasp as far as big RPGs go.
It doesn’t have the standard-setting sense of scale, simulation, or reactivity that’s wowed me in recent RPGs like Baldur’s Gate 3, Kingdom Come: Deliverance, or Disco Elysium, but The Outer Worlds 2 is a great action-RPG whose skill system, writing, quests, and level design seriously impressed me as a longtime CRPG head who likes his games crusty, impenetrable, and unfair.
Glad to hear this. Years ago I worked with Obsidian engineers (who may or may not still be there, I have no idea) and I absolutely loved the systems they had built for their games. They were able to create games with a massive amount of content with a relatively small team of engineers, so I’ve always rooted for them.
I liked (didn’t love) and completed the first Outer Worlds but I thoroughly enjoyed Grounded - even though I never played through to the end game. I’ll definitely give this one a go.
I’ve loved a lot of their newer games - especially Pentiment!
It was such breath of fresh air and so well written!
I’ve grown too jaded to even consider buying it.
Might sail the high seas again, but even that’s unlikely.





