Hey all! Another weekly thread is here.
This time I am also hoping for some feedback!
If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!
Hey all! Another weekly thread is here.
This time I am also hoping for some feedback!
If anyone has any ideas for more weekly thread topics you would like to see, go ahead an leave a comment below!
I just finished Hollow Knight this week (basic ending, didn’t go out of my way to find items I didn’t organically come across). Metroidvanias and 2d side-scrollers in general haven’t traditionally been my thing, but I was persuaded by Monty Zander’s video and…yeah, it’s as good as everyone says. The world is surprisingly immersive for its format and the gameplay is tight and rewarding. Abilities and enemy variety were always changing the way I played, and the different areas each had their own identities and obstacles. The sense of excitement on unlocking a new area and getting to explore it was on par with Elden Ring.
Unfortunately, I moved on to Kena Bridge of Spirits, which I think is a pretty good game so far, but it has some AA jank that I think stands out more after the fine tuning in Hollow Knight, and the combat is a lot more rote. Trying not to be too harsh though because not everything can be what Hollow Knight is, obviously.
You’ve convinced me to start Hollow Knight next.
I agree about Kena, which I finished a couple months ago. I liked it, but IIRC I didn’t enjoy the parrying in particular, especially compared to Sekiro. Didn’t feel as polished.
I’m honored! I do hope you enjoy Hollow Knight, it really is a standout.
That’s the thing about Kena, everything feels slower and less responsive than I’ve come to expect from other games. Parrying is weird too because it does this camera…jolt to focus on the enemy you parried, but it’s more like a cut than a pan, so it’s really jarring for my brain and requires a moment of readjustment each time.