I don’t mean Zelda: Tears of the Kingdom style “this game kind of asks to be broken and have its puzzles circumvented as a feature” stories, but more stuff like:
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playing GTA while obeying all the traffic rules
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playing Fortnite as a pacifist like in that one John Green youtube series on Hank Green’s gaming channel
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a group inventing its own rules within a multiplayer game
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driving around the race track backwards
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collecting all the cabbages in skyrim and storing them in your house and having that be the only goal you care about
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playing single player games as multiplayer ones
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playing games that aren’t in a language you speak, and trying to understand it and its story and mechanics
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playing a game with a wacky or unintended controls setup
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self-assigning extra goals, like achievement hunting in ye olden days before achievements/trophies in the modern sense were a thing
And anything else along those lines.
Or your own personal speedrunning stories, too, especially if they’re funny, even though speedrunning has become its own big meta-game thing at this point, so most speedrunning is speedrunning done correctly/as intended in a way. Have any of you done speedrunning “incorrectly” somehow?
I’ve played Diablo 2 so much that I’ve come up with all sorts of weird challenges or builds. For example, I made it to nightmare difficulty without ever attacking a monster or using an offensive skill (pacifist).
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Zelda Breath of the Wild: instead of using weapons to kill enemies, I only used bombs. Did not have a fun time in battles where weapons were pretty much mandatory.
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For all games: I never use parry or any other timing features in combat. Dodges and smashing attack button all the way.
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Skyrim/Fallout games: mountains not meant to be climbed are totally going to be climbed.
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I find the Mario Kart Blue Yourself records to be hilarious personally. Get a blue shell and hit yourself with it as quickly as possible.
When I played Planetside 2, if nobody in my outfit was playing, one of my favorite things to do was go on a “sniper hike” as I called it. Instead of going to my faction’s frontline (the game has 3 faction’s fighting in a free-for-all), I would find the main frontline between the other 2 factions.
Once I found a good position, I’d pick a side, and start shooting - sometimes dealing enough damage one way or the other to significantly change the outcome of their battle. Or sometimes, getting 2 shots off and dying, wasting all the time I put into getting there.
On the F1 games, me and my brother used to drive backwards to crash everyone out and make it so we were the only 2 drivers left.
Sequence breaking in all of the Metroid games. Though in the latest title (Dread), the developers have anticipated that players will try to sequence break and get upgrades/abilities earlier than expected, EG killing Kraid using morph ball bombs in a cutscene.
Funnily enough those same devs did not account for a certain sequence break that will show you killing another boss with an upgrade that you possible do not have yet (Corpius with the charge beam).
I’ve done a no fast travel run in oblivion a while ago, it was a lot more fun than I was expecting and helps a ton with immersion. You get a much better feel for how all the cities connect together and eventually you find yourself relying on the map a lot less,plus the roads are much better designed than I thought they would be. One minor problem though, the second you go off road the experiance becomes a lot less… Polished and kind of feels like a cheap survival crafting game.
When I was a kid I’d play Fable The Lost Chapters as a regular villager. I’d buy a house, get married, equip a stick (because you had to equip a weapon) and just walk around interacting with the other villagers.
Eventually I’d get bored though, so I’d out-of-rp murder my wife, then “discover” the body and go on a rampage through Oakvale.
It sounds so much worse written down.