So the last level, “Trimming the herbs”, has not been beaten. However the elusive creator of the level made an announcement that the level was indeed a TAS (tool assisted). Here is the announcement from the team 0% discord
WE DID IT! EVERY LEVEL IN SUPER MARIO MAKER 1 IS CLEARED! Trimming the Herbs was in fact a TAS, making ‘The Last Dance’ the final level cleared! Ahoyo published a statement regarding this which you can read here: #tth We ask you not to harass Ahoyo or anyone else over this and not cause any unnecessary drama. Keep the discourse healthy and rational.
@yamada_smm2 , who cleared ‘The Last Dance’ and with that the final uncleared level in Super Mario Maker 1, on March 15 2024, also earns the custom ‘Last Choreographer’ role.
A HUGE THANKS to everyone who was here from day 1, to everyone who cleared a level, routed a level, or just cheered us on! This is gaming history, and YOU are part of it! GRATZ!
Additionally, here is Ahoyo’s statement on his level:
TTH was made to be unreasonably difficult and to cause a ruckus. I put effort into promoting it in 2017 so that it could be played, dissected, and scrutinized. Once that would happen I would announce that TAS existed for SMM. I did not expect that it would go unnoticed or perceived as easy from watching the video, or that it would take nearly seven years to be uncovered. The sunk cost fallacy of wanting to follow through with the failed troll, combined with new IRL responsibilities, allowed the nonsense to continue. I knew about Team 0% so I let things be until they would uncover it. I delayed uploading bombs5 until the uploads shut down because bombs5 is also illegitimate. I deserve no credit for either, and will not deny Team 0% their victory.
From attempting to upload bombs5 I developed tendon issues in my thumb. After some breaks and noticing they weren’t healing properly, it became unrealistic to continue. Once I accepted this, I felt a sense of relief.
Someone had messaged me about a TAS they were working on for the Wii U. In a video they sent, it seemed to me like they had it working, but they told me they were abandoning the project. The TAS was replicated by my friend after two days of building…
Because I had already resigned to leave streaming and pursue other things, and suddenly had a working TAS, I thought that the bomb guy should go out with a bang, so TTH was constructed. The PogChamp contest was made because I wanted there to be a venue for kaizo enthusiasts to gather. The judges were doing a live viewing of the contest levels, and I let them know that I (intentionally) broke the timer rules and that after showcasing TTH, they should disqualify me.
The past week, when the time bomb finally blew up, things escalated quickly, and the community was divided, which was not my intention. I’m sorry for the drama it caused within the community, and I regret the ordeal, but at least it was interesting. However in the end the truth matters most. Congratulations to Team 0% for their well-earned achievement! SMM is cleared, and The Last Dance was the last level!
It was great to watch all these runs on twitch. Now if Nintendo would just release an open source version of the server and all the content people have created…
Not Nintendo but:
Did they get all the MM1 levels somewhere? There are some true classics that would be really sad to lose…
A full archive of SMM1 levels is available on archive.org.
Thats nice to know they’re preserved somewhere.
You’re funny
A bit of an anticlimactic ending, but it’s still nice to see Team 0% achieve their goal.
I’m surprised that on a system that was completely hacked and never patched, only a single player cheated on an online game
Well I suppose it depends on your definition of cheated 😛
It’s true that the community did not know a tas existed until today. So really only 1 actual tas (that we know of) was made. There were however a lot of glitches (and I believe some hacks) that made it into levels that either: got deleted by Nintendo from the servers, or became unbeatable due to the game getting patched and the glitch no longer being possible.
A slightly unrelated but also interesting point. A ton of levels that were uploaded to the game were deleted by Nintendo. The reason being that in Mario maker 1 only, Nintendo would delete any levels that didn’t get a star (equivalent to mm2’s “like”) after 1 month being uploaded. The numbers that the team 0% discord reports are:
Total remaining uploaded levels: 10,610,412
Total ever uploaded levels: 68,550,789
So, nearly 60 million levels that were uploaded were deleted
I’m happy that the community feels satisfied with this ending. I’m not sure I buy it, though.
I’ve seen every move in this level be completed. I think it’s incredibly difficult but still possible. Based on everything I’ve seen from the creator recently this seems more like an attempt to get people to shut up about it to me.
I understand how you feel. But you have to keep in mind:
Mario Maker 1 requires a creator to beat their level in order to upload it to the servers. The creator did not beat the level, so it’s an “illegitimate upload” (as team 0% is putting it).
It definitely seems possible to beat, but for team 0% goals, I understand the decision
The creator says they didn’t beat it. I’m saying that based on their history, I actually think they are lying right now to get people to stop bothering them
They reportedly were highly addicted to SMM around the time they uploaded this level, having messed up aspects of their lives. They wanted to be left alone about this whole situation but the Internet doesn’t let things like that happen.
Saying it was a TAS is the easiest way to get everybody to stop playing the level and hopefully stop the discussion 2 weeks sooner.
I’m happy Team 0% is satisfied with the conclusion. I’m just skeptical, especially considering nobody knew about TAS’s existing for the game near that window.
Well you’re certainly allowed to believe that. The mods say they have been shown the proof that he is telling the truth so I suppose you have to take their word for it. According to ThaBeast721 in the discord:
Ahoyo showed it to a small group of us and a much more detailed story. I hope he has a way to show someone else how to implement it the tas. I’d like that
That’s so cool! The original Super Mario Maker is what made me get a Wii U, and I obsessed over that game for a couple years. I made a few levels that were fairly well regarded, too! Funnily enough, I’ve barely touched the second one.
That’s awesome! I unfortunately never got to play the original (unless you count the watered down 3ds version haha) but was super into the sequel for a good while. I love Mario maker a lot but more than anything it got me into smw rom hacks! Still trying to put together one of my own