Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

•	virtually every system of the main game has been changed and/or updated
•	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
•	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
•	the difficulty curve is reworked/rebalanced
•	the loot tiers are reworked
•	archetypes of enemies have been redone for more variety in combat encounters
•	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
•	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
•	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
•	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
•	armor is no longer tied to clothing, it instead tied to your cybernetics
•	vehicle combat is added to the game, you can even use your katana on your bike
•	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
•	some vehicles have guns installed on them (machine guns, rocket launchers)
•	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
•	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
•	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
  • BeardedGuy@beehaw.org
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    1 year ago

    It sounds like we’re finally getting close to the original game we were promised. I’m glad that they’re giving updates to the original owners as well

    • legion@lemmy.world
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      1 year ago

      finally getting close to the original game we were promised

      Ehhhhh… the things in that change list are nice, but I’m not sure they’re fundamental enough to get this to the game it was originally presented to be.

      That said, it might be enough to where the game would at least be worth my time. But I’m not going to trust this list to be delivered (relatively) bug-free and as good as it sounds until it’s done and proven to be so.

      I’ll at least keep tabs on it when it drops, which is a lot more consideration than CP2077 was getting from me yesterday.

    • teflocarbon@lemmy.world
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      1 year ago

      It feels like we’re close but miles away from what we were promised at launch. Their marketing was such an incredible barrel of lies I can’t believe that anyone is entrusting them with what they’re saying. I’m optimistic that it’ll be a good expansion pack, but I’m definitely going to wait for a bit before I purchase this one.

    • frost19@lemmy.world
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      1 year ago

      Sadly the rumor is this is the only developed content for the game. They already cancelled their roadmap IIRC.

        • CraigeryTheKid@beehaw.org
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          1 year ago

          I’ll come out and say that I see it as a good thing. I’d rather not another “Skyrim” that lasts 12 years and can’t move on. I also can appreciate a story that “ends” to get my rpg -closure as well.

    • notun@lemmy.world
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      1 year ago

      I always get a chuckle out of that comparison. NMS just piles on more stuff on top without ever fixing any fundamental issues the game has.

    • Ardon@beehaw.org
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      1 year ago

      According to SkillUp on Youtube: Yes. The only thing locked to the DLC is the new location, story and missions. All other changes are going to be in the base game.

  • Deviance@beehaw.org
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    1 year ago

    I know I’m in the minority, but I think this game really missed out on not including third person toggle. I know they said it was an artistic choice, but to me RPGs and third person (at least as a toggle) go hand in hand.

    The fact that I had so many options to customize my character and wear different stuff only for it to be never be seen except in the menu and some cutscenes was a bit of a let down.

    • Banjo@beehaw.org
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      1 year ago

      A quick perspective toggle would have been very cool, and would allow you to tackle situations (combat, infiltration etc) in a more tactical way. But given the issues they had at launch with the engine, I could only imagine how much of a challenge it would have been to stop the 3rd person camera from glitching through the environment. It’s still a shame though as you can go 3rd person when on a bike.

  • Immortal0861@beehaw.org
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    1 year ago

    Hotdamn thats amazing, gives me a bit of No Man’s Sky vibes in terms of fixing what is broken or what they still didn’t like. I cannot wait.

  • MJBrune@beehaw.org
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    1 year ago

    So I bought and played the game on release. It wasn’t great but it wasn’t as bad as most people made it out to be. It was in the shadow of itself with its built-up hype. It was a fairly flat cyberpunk shooter with some hacking mechanics. I paid 60 dollars for an overall generic experience. This DLC seems to be aiming to resolve the game and turn it into what the hype built it up to.

    When they first started fixing Cyberpunk they said the first DLC was going to be free in exchange for their mess up and that it would fix a lot of the game. They didn’t seem to fix the game that much from a content perspective. One of the biggest arguments against this game at release was that even if it was technically well done, it was still a mediocre at best storyline with flat characters.

    spoiler

    Hell, the “BFF” montage was so silly to me that I immediately knew that Jackie was going to die.

    So now we have their first paid DLC and it’s half the price of the base game. While I understand it’s 60 dollars now, that basically tells me “I shouldn’t have bought it when it was shit.” This means the next CDPR game that releases, I probably am going to skip it entirely until their first real DLC because clearly, they don’t care about their on-release customers.

    • DarkMatter_contract@lemmy.world
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      1 year ago

      I am still a bit miff that we didn’t get to play the montage, It would have been a great first half of the game and would make some story element much more impactful.

  • pumerogo@beehaw.org
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    1 year ago

    Maybe I should finish the game, before the patch and then after, to experience the differences!

    … Who am I kidding, I will probably procrastinate playing, since my backlog is too long and then maybe play it in September. Looking forward to the DLC, it sounds great!

    • OnRequest@lemmy.world
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      1 year ago

      I’ve been holding off playing to see if the main game would get an overhaul alongside the DLC. Looks like its worth continuing to wait!

  • pumpsnabben@beehaw.org
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    1 year ago

    I actually had no issues on my PC at launch so I have already finished the game but this will really make it interesting to spin it up again.

    Great news!

    • GreenCrush@lemmy.world
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      1 year ago

      Same here. I was lucky to somehow miss most of the major bugs when I played day one. I’ve gone back and played it a couple of times after release and I’m super excited for what looks like a complete overhaul of the game.

  • BeMoreCareful@lemmy.world
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    1 year ago

    no longer simple passive stat boosts

    But I’m lazy! I love passive skills

    On all honesty, I’m getting excited about playing again. Of course by playing again I mean clearing the map and standing up Hanako.

  • yoshi_nori@lemmy.world
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    1 year ago

    One of the things I miss most about what was marketed was about the NPC’s, and how each would have their own thing going, and so on. Currently I think everything inside the main quest is “mostly fine”, but the rest of the world feels a bit dead. I haven’t played since launch and maybe that changed, though.