The one that’s part blue, didn’t notice it at first but I think it’s mixed use.

    • kartonrealista@lemmy.world
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      1 year ago

      Contemporary? That’s how it’s always been. Zoning is new, and Euclidian Zoning is extremely recent and only really prominent in NA. In the past people would be able to have literally any use in any bulding.

      • candlebury@lemmy.world
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        1 year ago

        True I was mostly commenting about how citybuilders are often stuck with strictly differentiated zoning of the of the Modern and Industrial periods, not the entire history of urbanism.

  • omenmis@beehaw.org
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    1 year ago

    that’s awesome!

    unrelated but i think it’s really funny that both cities skylines 2 and counter strike 2 are being talked about around the same time, thus both get CS2

  • rowinofwin@beehaw.org
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    1 year ago

    For a shockingly long moment I thought this was about Counter Strike 2.

    Still, awesome, mixed use zoning, maybe we can have tram lines with grass and tunneled train lines.

    • Deebster@beehaw.org
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      1 year ago

      I knew it wasn’t, but my brain couldn’t come up with any others game with that acronym, even given the huge clue about the genre.

  • araly@beehaw.org
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    1 year ago

    I’ve wanted that for so long, I hope they do more for making nice cities with people walking and cycling, trains and trams everywhere

    • hoxbug@lemmy.world
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      1 year ago

      Yeah they released a sort of teaser trailer, don’t remember much, but I don’t think it had much game play.

  • MrScottyTay@sh.itjust.works
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    1 year ago

    I’m so excited for this game, just need to see how the traffic management stuff is on this game and see if it’s anything like TMPE

    • emptyother@beehaw.org
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      1 year ago

      Seems they taken inspiration from a few of the mods everyone uses. If they haven’t taken anything from TMPE, the modding community will surely re-create the mod for CS2.

      • MrScottyTay@sh.itjust.works
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        1 year ago

        My biggest want for the sequel is less of a need for mods. Stuff like tmpe make the first one amazing but it also makes the experience feel a little shittier and harder to get back into after time away from the game. I always have to do a mod purge on the workshop and then figure out which are the versions that people use now. Making what could’ve been an impulsive play into something I’ve now spent hours sorting out and now that the game has finally loaded i no longer have time to play.

        • Kilograph@lemmy.world
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          1 year ago

          Same here. I played for about a year after it launched and had a lot of fun. I took a look last year after seeing some amazing screenshots and videos. The modding needed to produce the kinds of cities I was looking at was intense. Well beyond what I’m capable of doing for a few hours after work. And its not just finding the right mods but relearning the game and what all those mods do.

          That said, I’m very much interested and hopefully the developers will deliver a solid sequel.

  • computerfan0@beehaw.org
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    1 year ago

    Also looks like it’s adding extra levels of density, as there are several different shades of green visible.

  • teflocarbon@lemmy.world
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    1 year ago

    It’s really good to see that they’ve listened to what they community have said they wanted and implemented them very well. The trailer is practically a montage of every major mod that we’ve seen in Cities Skylines since launch.

    It’s going to be interesting to see what the modding community adds on top of that.