Personally, it’s Faith from Farcry 5 for me. Uninteresting dialog that can be summed up to “I was bullied once” and that’s it. Literally every other character is so much more interesting. Jacob gives you a sequence where you run through a gulag which he then uses against you, John tries to kill you and is openly hateful towards you plus is a character you get to interact with, and Joseph is a lunatic who was right.

  • MajorasMaskForever@lemmy.world
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    11 months ago

    Whenever I replay OOT I never have a problem with Navi. She rarely hard interrupts, usually just a short tone and flashing C button that goes away after a few seconds. The voice lines only trigger if you press the button to call her, in most cases the hints she gives are genuinely helpful, and stays out of your way for the vast majority of the game.

    Fi from skyward sword though… Far worse because she does interrupt gameplay, often repeats what the last dialogue box just fucking told you, and takes several dialogue boxes to tell you what Navi would have taken one to do. I’m glad they significantly overhauled her interactions in the HD release but I’m still going to be hesitant to play that game again

    • icermiga@lemmy.today
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      11 months ago

      Yeah Navi is much less intrusive than people remember, she was really well done. And yeah Navi is concise and has a little personality whereas Fi is rambling and repetitive and just completely emotionless (yeah I know lacking emotion was intentional but that doesn’t make it enjoyable)

    • CrayonRosary@lemmy.world
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      11 months ago

      Zelda’s ghost in Spirit Tracks is even worse. She explains logic that a 5 year old could figure out. “Now we should go over there and do the obvious thing! I’m going to explain this over several sentences making you wait and click through them all!”