Building SeedLord: a browser game where your seed decides your economy. No pay-to-win by design, not by promise.


You should probably look at this from a few different angles. Is the n8n instance internet-facing? And is it actually reading the email content? If so, it might be vulnerable to various attacks. Can a user manipulate the input in any way?
I’d have to disagree; Proxmox is definitely the sweet spot for a self-hosting setup.


I’d definitely go with Renovate + ArgoCD, or any other GitOps-based tooling.
Thank you for your comment; I really appreciate it.
I’ve only just started working on this, but I’d like to get some feedback from the community so that it can be as community-driven as possible. As for staffing, it’s possible that I might need to hire a few developers to help me out.
Regarding AI, in the first phase of the project, I’ll likely rely heavily on AI for the artistic aspects (e.g., icons, background), but I prefer local models over hosted ones for the same reason you mentioned. For the code, I’ve been a developer for years before AI even existed, so I use it as a companion to speed up my work on the smaller tasks.
Finally, regarding community voting, votes will obviously be weighted, and in any case, voters must provide a valid reason to vote, so I expect to filter out trolls and the like right from the start. We’ll definitely have to see how things play out based on what develops.