I dabble in coding, linux, gaming, HEMA, LARP, e-mobility, carhacking, simpits and… parenting?
Ah… because I was looking up or down in the game as well? I didn’t tweak the input curves for SC, unlike I did in the last video with Diaspora. The rest is perspective. I looked slightly upwards when I calibrated OpenTrack, which is a more comfortable position for me. The floating image should be way higher to match that but that’d be outside of the camera view.
You know… I wondered about this before too and I tried to lower the seating position through manipulation of the Y value before and while this works to some extend => it’s not really possible to look over the fuselage any more so I guess it’s a compromise (or you’d be simply unable to aim at anything in the game).
Think I got the aspect ratio somewhat under control. It’s not perfect but much better. At this point I think it’s simply a bug of EliteDangerous. It’s like the HUD doesn’t get the rescaling memo after the intro played.
The settings make no sense to me but I can live with that. SBS (right/left side) images attached. The HUD is now at least readable and not squished too much.
That is interesting. Do I understand this correct that it has to be SBS left/right for this to work? I read conflicting reports on this.
Thing is my glasses need right/left and most of what’s on YT does simply not work when I just go fullscreen with SBS enabled so I have to drag it out of YT first and run it through Bino (or use ffplay with stereo3d filter) to “fix” this again.
This looks like if I want to make it convenient for VR I make it inconvenient for XR glasses users like XREAL and Viture users. I’m highly confused.
Oh and what about h265 or V1? The example only suggests h264:
ffmpeg -i input_file.mkv -vcodec libx264 -x264opts “frame-packing=3” output_file.mp4
Tried if h265 would happily eat frame-packing too but it’s an unknown option for it :/
I’ll take a look, thanks! SteamVR is not involved in this [that I know of]
Dunno, I hardly ever played it xD
…kidding, I like it but I tend to ignore the boring parts in games so bites me 🤷
heh, this totally reminds me of Terry Pratchett’s dwarves, that spend a lot of time trying to find out what’s under the beard of the other first without asking that akward question xD
Haha awesome. Glad you like it 👍
Heh, madlads :D Modern problems require modern solutions 👍
What are your experience?
My last “real” Windows experience was with WinXP and every time I have to touch Windows at the PC of a customer, which happens sometimes when the stars align, I feel like the first human that ever walked the earth.
I have no idea how people get any work done on a system that is constantly nagging for attention, popups, restrictive Enterprise environment and non descriptive error messages. Nothing in this world seems to make sense or is presented in a unified way. Every dialogue or sub system seems to be it’s own isle stemming from another decade of tech. The experience for someone who is simply not used to Windows any more due to missing exposure is horrible.
Heck a Mac feels alien to me too but in the end that’s still a system I could deal with given some time.
Mebbe I’m spoiled by stuff like systemd, PipeWire, Wayland, btrfs and all that candy we get nowadays on a Linux desktop. I’m not even talking about privacy or FOSS principles at this point. Just the fact that the system doesn’t get in my face with ads or AI or “very important reboots” seems to be a revelation in 2024.
Nö. Das war pervers teuer. Und das noch von nem Laden, der nur Zeug verkauft, was sonst keiner wollte xD
I’m not even sure why this was in one of my drawers at all. Stumbled over it randomly today and was confused by this initially because somehow “VR” is marked with “brand new shit” in my head. I should know better but kinda forgot all about it.
pew pew. pew pew pew. :D
Heh, during that time I only toyed around with cheap anaglyph 3d glasses. I totally love that Elite Dangerous still features such a mode to this day 🤪
Huh. Never heard of her. Sounds like something I’d binge :D
It does have some protocol overlaps especially for UDP. Not that it’s very complicated but it helped me when I implemented this in FreeSpace Open to get head tracking working on Linux PC too 🤓
Can’t tell for sure either. It Lag feels slightly higher but perfectly fine for trying some head tracking without investing in additional hardware. This depends a lot on the processing power, of course. Cam doesn’t matter that much. It seems to read with only ~540 px width or something and any webcam of the last decade should manage ~50 fps with that 🤔
I’m also uncertain what the current penalty is for running this on Wayland via gamescope, which is really bringing my rig to it’s limits.
Basically get Lutris and running the LUG-Helper: https://github.com/starcitizen-lug/lug-helper
Alas “VM” and “performance” don’t fit together.
I play with a 6700XT on 5760x1200 nowadays: https://www.youtube.com/watch?v=iyf3TC5reU8
It’s compatible with Elite Dangerous, and I like it’s colour theme more this is why it looks familiar I guess.
It’s a Colonial Viper from Battlestar Galactica, that I really like. So I try to either fly Vipers or VF-1 from Macross, what I also dig :-)
I also fly with XR (3D thanks to SBS mode). VR gives me motion sickness and has some other drawbacks [for me]. See my ViperPit videos to get an idea how that looks 👍