My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.
This Fallout video is one of my favourite occurrences of this issue.
The last one linked in the article was really good, too.
May you rest in peace.
Holy shit my sides. That robot has 0 fucks to give, get slapped.
That is amazing and I laughed so hard I had tears.
I’m pretty sure I woke up my neighbour laughing at that this morning… holy crap
This is the first thing I’m reading today, and I think it’s going to set the entire tone for the day. 
Thank you, it’s amazing!
I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.
They have a tiered system where important NPCs can’t die until conditions are satisfied, wonder if the condition to die was satisfied but dialog still got delivered?
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I used to be an adventurer like you, then I took a laser in the knee.
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I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I’ll see if this goes the same way…
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Bethesda didn’t evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it’s really kind of embarrassing that the exact same issues still remain in 2023.
I’ve only finished eg. Skyrim or Fallout 4 both once, but I’ve got gods know how many zillions of hours in them, especially after installing Sim Settlers 2 for FO4. I like the worlds, I just don’t care much about the story and the games don’t make me care about the story
Sniping pirates and leaving them sitting in odd poses is oddly sad. Sometimes they freeze in place sitting on a couch or whatever. Low G has some weird stuff going on when you kill someone too, although watching dead bodies slowly float down is a neat touch.