• smolgumball@lemmy.world
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    1 year ago

    Absolutely no way Star Citizen isn’t a massive scam. I mean, people can be incompetent, but

    over $580 million

    …seems like it has to be some kind of upper limit of incompetence?

    • SaltySalamander@lemmy.worldOP
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      1 year ago

      To have spent that much money and yet not have anything really resembling a game, just a glorified tech demo, is pretty sad.

      • arefx@lemmy.ml
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        1 year ago

        I have a friend who just got into Star citizen and I just don’t understand why. There are actual games to play.

        • LilBagOfBunnies@beehaw.org
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          1 year ago

          I know what you mean, but even the idea of “getting into Star Citizen” doesn’t make sense to me because, well…what in the world is there really to get into beyond the few demos they released?

        • Kaldo@beehaw.org
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          1 year ago

          The thing is, there is no “actual game to play” that fulfills the dream that star citizen promises.

          Well, at least maybe until starfield comes out.

  • Silverhand@beehaw.org
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    1 year ago

    I remember when Star Citizen first started being talked about I was worried I wouldn’t be able to run it on my GTX 770 lol. Both that gpu and any desire to play star citizen have been gone for years.

  • TheTrueLinuxDev@beehaw.org
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    1 year ago

    They rewrote their engine and framework multiple times, this kind of stuff is stupidly complicated to do. I think they originally went with Cryengine, Amazon Lumberyard, and whatever else by now. So yeah, the problem is, they are rewriting everything from scratch multiple times that they fail to make any deliverable. They basically netscape themselves to hell.

  • patchymoose@beehaw.org
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    1 year ago

    The development of this game makes construction of a nuclear power plant look timely and cheap.

    • setsneedtofeed@beehaw.org
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      1 year ago

      Its supporters bounce between “It’s already out!” and “Developing such a huge game takes time.” depending on which stance is more convenient in an argument.

      • Los@beehaw.org
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        1 year ago

        I mean, I wonder how much time is wasted refactoring with software and hardware that has been invented post the start of their development. Considering how long their development has been.

        • setsneedtofeed@beehaw.org
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          1 year ago

          Well, you’re shifting from a fan POV to a developer POV here.

          From the developer POV, it’s not wasted time. They are getting a constant stream of money. As long as they can tread water and make their motion look like progress they have an endless source of income.

          • Los@beehaw.org
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            1 year ago

            And put on a consumer hat next. How about an offical release for people that have funded a game. Be that a 1.0 release with promised features in later updates. Their model at the moment is confusing for anyone outside of they diehard fan base. But why should they care right? As long as their commercials work, that’s what it’s all about.

            • setsneedtofeed@beehaw.org
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              1 year ago

              Oh as a consumer I, personally, am not touching this thing with a ten foot pole.

              I think the people who do continue to fund this thing are sucked in by the dream of what it could be and have developed a kind of personal ownership of the project in their heads. They are psychologically invested in seeing it succeed and you can’t convince them it’s never going to. And the developers are cynically sucking money out of them like cult leaders.

  • followthewhiterabbit@beehaw.org
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    1 year ago

    All I want is that kinda standalone side ‘campaign’ which has Mark Hamill involved. How they could make that and sit on it is beyond me!

  • Mandy@beehaw.org
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    1 year ago

    the biggest example of sunk cost fallacy

    i need to explain it away that way cause i refuse to accept people are this desperate for this