• Stewie@beehaw.org
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    1 year ago

    That is so funny to me. Imagine how the devs felt to know their game was so notable to get a windows compatibility just for them.

  • Orygin@sh.itjust.works
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    1 year ago

    I remember reading a blog post describing similar compatibility patches in Windows, writing something in the line of:

    Whenever you start an exe on windows, the OS must first ask itself the good old question of “Am I running Lego Island”

  • SevenSwell@beehaw.org
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    1 year ago

    What is it about Lego Island? It feels like there’s always something new being discovered with that game.

    • ch00f@lemmy.worldOP
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      1 year ago

      From my understanding, it was created by a very passionate team who had to make what turned out to be a very ambitious game from scratch (no game engine to pull from) with very limited hardware.

      They even had to invent their own audio compression algorithm to fit the game’s soundtracks on the disc.

  • IcedCoffeeBitch@beehaw.org
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    1 year ago

    I knew graphics card developers and Microsoft did workarounds to fix gamedev’s bugs, but I didn’t knew it was a thing that early.