Valve then forwarded us the statement from Nintendo’s lawyers, and told us that we had to come to an agreement with Nintendo in order to release on Steam.
We all know Nintendo is a bitch and there’s nothing illegal in emulators, but Valve’s stance looks reasonable to me, it would be serious damage to Steam if they were involved in
legallitigation.Yep, I can understand that they don’t want to fight someone else’s fight.
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Correct. Valve could have let them release it and let Nintendo go through the DMCA process. As long as Valve follows the process, they would not be the subject of any litigation.
They decided to break the process.
In terms of user content this would be correct. However when it comes to games on the platform valve does do curation to ensure games run etc. I don’t know if it has been tested, but that curation could exclude them from the protection. If that was the case they could be directly sued for copyright infringement.
I’m a pretty big supporter of emulation and love what Dolphin is doing, that said, lets not poke the bear. Dolphin is easy enough to get working everywhere, it doesn’t need to be listed on steam.
Thanks for posting this. It’s a good read. I’m stoked that Dolphin will continue to be developed with or without Steam.
I wonder if this will affect the ability to use Dolphin on a SteamDeck. I’m sure people will figure out Dolphin on the Deck, or already have.
Towards the bottom they mention SteamDeck plans going forward
some of the features being developed for the Steam release will still work in Dolphin’s normal builds, and are still being developed.
It’s pretty easy to get the Dolphin flatpak and run EmuDeck. I don’t think people’s ability to use Dolphin will be too hampered