It’s time to show off my java hello world with 7 errors on line 34
I don’t know what I did wrong, but the bug must be somewhere in
HelloWorldExampleClassForTutorialBuilderFactory.HelloWorldExampleClassForTutorialBuilderFactory(StringBuilderFactory myHelloWorldExampleClassForTutorialStringBuilder, int numberOfTimesToDisplayHelloWorld)
I know the guy meant it as a joke but in my team I see the damage “academic” OOP/UML courses do to a programmer. In a library that’s supposed to be high-performance code in C++ and does stuff like solving certain PDEs and performing heavy Monte-Carlo simulations, the guys with OOP/UML background tend to abuse dynamic polymorphism (they put on a pikachu face when you show them that there’s also static polymorphism) and write a lot of bad code with lots of indirections and many of them aren’t aware of the fact that virtual functions and
dynamic_cast
’s have a price and an especially ugly one if you use them at every step of your iterative algorithm. They’re usually used to garbage collectors and when they switch to C++ they become paranoiac and abuseshared_ptr
’s because it gives them peace of mind as the resource will be guaranteed to be freed when it’s not needed anymore and they don’t have to care about when that is the case, they obviously ignore that under the hood there are atomics when incrementing the ref counter (I removed the shared pointers of a dev who did this in our team and our code became twice as fast). Like the guy in the screenshot I certainly wouldn’t want to have someone in my team who was molded by Java and UML diagrams.Depends on the requirements. Writing the code in a natural and readable way should be number one.
Then you benchmark and find out what actually takes time; and then optimize from there.
At least thats my approach when working with mostly functional languages. No need obsess over the performance of something thats ran only a dozen times per second.
I do hate over engineered abstractions though. But not for performance reasons.
You need to me careful about benchmarking to find performance problems after the fact. You can get stuck in a local maxima where there is no particular cost center buts it’s all just slow.
If performance specifically is a goal there should probably at least be a theory of how it will be achieved and then that can be refined with benchmarks and profiling.
In my experience we all go through a stage at the Designed-Developer level of, having discovered things like Design Patterns, overengineering the design of the software to the point of making it near unmaintainable (for others or for ourselves 6 months down the line).
The next stage is to discover the joys of KISS and, like you described, refraining from premature optimization.
Writing the code in a natural and readable way should be number one.
I mean, even there it depends what you’re doing. A small matrix multiplication library should be fast even if it makes the code uglier. For most coders you’re right, though.
I think many academic courses are stuck with old OOP theories from the 90s, while the rest of the industry have learned from its failures long time ago and moved on with more refined OOP practices. Turns out inheritance is one of the worst ways to achieve OOP.
That’s the problem, a lot of CS professors never worked in the industry or did anything outside academia so they never learned those lessons…or the last time they did work was back in the 90s lol.
Doesn’t help that most universities don’t seem to offer “software engineering” degrees and so everyone takes “computer science” even if they don’t want to be a computer scientist.
There’s an alternative system where this doesn’t happen: pay university professors less than a living wage.
You do that, and you’ll get professors who work in the industry (they have to) and who love teaching (why else would they teach).
I studied CS in country where public university is free and the state doesn’t fund it appropriately. Which obviously isn’t great, but I got amazing teachers with real world experience.
My son just finished CS in a country with paid and well funded university, and some of the professors were terrible teachers (I watched some of his remote classes during covid) and completely out of touch with the industry. His course on AI was all about Prolog. Not even a mention of neural networks, even while GPT3 was all the rage.
who love teaching (why else would they teach)
Professors love doing academic research. Teaching is a requirement for them, not a passion they pursue (at least not for most of them).
Yeah, that makes it even worse.
To be clear, I’m not advocating for not paying living wages to professors, I’m just describing the two systems I know and the results.
I don’t know how to get teachers who are up to date with industry and love teaching. You get that when teaching doesn’t pay, but it’d be nice if there was a better way.
The Design Patterns book itself (for many an OO-Bible) spends the first 70 something pages going all about general good OO programming advice, including (repeatedly emphasised) that OO design should favour delegation over inheritance.
Personally for me (who started programming professionally in the 90s), that first part of the book is at least as important the rest of it.
However a lot of people seemed to have learned Patterns as fad (popularized by oh-so-many people who never read a proper book about it and seem to be at the end of a long chinese-whispers chain on what those things are all about), rather than as a set of tools to use if and when it’s appropriate.
(Ditto for Agile, where so many seem to have learned loose practices from it as recipes, without understanding their actual purpose and applicability)
I’ll stop ranting now ;)
I think a lot of academic oop adds inheritance for the heck of it. Like they’re more interested in creating a tree of life for programming than they are in creating a maintainable understandable program.
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OOP can be good. The problem is that in Java 101 courses it’s often taught by heavily using inheritance.
I think inheritance is a bad representation of how stuff is actually built. Let’s say you want to build a house. With the inheritance way of thinking you’re imagining all possible types of buildings you can make. There’s houses, apartment buildings, warehouses, offices, mansions, bunkers etc… Then you imagine how all these buildings are related to each other and start to draw a hierarchy.
In the end you’re not really building a house. You’re just thinking about buildings as an abstract concept. You’re tasked to build a basic house, but you are dreaming about mansions instead. It’s just a curious pastime for computer science professors.
A more direct way of building houses is to think about all the parts it’s composed of and how they interact with each other. These are the objects in an OOP system. Ideally the objects should be as independent as possible.
This concept is called composition over inheritance.
For example, you don’t need to understand all the internals of the toilet to use it. The toilet doesn’t need to be aware of the entire plumbing system for it to work. The plumbing system shouldn’t be designed for one particular toilet either. You should be allowed to install a new improved toilet if you so wish. As long the toilet is compatible with your plumbing system. The fridge should still work even if there’s no toilet in the house.
If you do it right you should also be able to test the toilet individually without connecting it to a real house. Now you suddenly have a unit testable system.
If you ever need polymorphism, you should use interfaces.
This was a nice analogy, thanks for the write-up.
That’s wild that shared ptr is so inefficient. I thought everyone was moving towards those because they were universally better. No one mentions the performance hit.
Atomic instructions are quite slow and if they run a lot… Rust has two types of reference counted pointer for that reason. One that has atomic reference counting for multithreaded code and one non-atomic for single threaded. Reference counting is usually overkill in the first place and can be a sign that your code doesn’t have proper ownership.
I have been writing code professionally for 6ish years now and have no idea what you said
When I was in the military, the shooting instructors said they preferred training females because they haven’t been trained poorly by somebody else.
EDIT: Designating recruits as male and female is the way the military does things. I don’t use the terms male and female when referring to groups of humans. I felt the need to clarify since somebody already took offense.
they preferred training females
It’s “women”.
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Perhaps because people aren’t going around calling others “males” to demean them?
These are not difficult concepts if you turn on your brain.
You’ve obviously never been in the military, because it’s definitely “females”.
I’m from a country with mandatory conscription for men, so yes, I’ve been in the military and I’ve seen the misogyny (among countless other varieties of bigotry) rampant in that system from front row seats. We had a handful of female volunteer conscripts, as well as one of my NCOs was a woman, and it was blatantly obvious they were not recieving the same treatment as the majority of us who were men (and not in a good way, if there was any room for confusion).
Experiences like that are among the key reasons I’m not happy to see people keep perpetuating that kind of behavior, especially in other traditionally male-centric contexts like the IT industry and even here on this forum.
This thread reminds me that most “developers” are terrible and don’t take the time to understand the language.
All of these Java developers you guys hate is the result of schools pushing out idiots. It’s not the language but rather the type of people you hire. These people will suck at writing in any language regardless of what order they try.
Agreed, good tools can be used badly. Over the years I’ve written Java, C++, and PHP professionally, and I’ve seen excellent and horrible impls in each. Today, I mostly use Java and this thread is reminding me that I need to learn a new for-fun language.
Learn kotlin, it’s awesome and runs on literally everything.
Kotlin won’t save your skin if the code you wrote should be performant but you layered it into a heap of abstract classes, interfaces, factories, etc and, realistically, no one else would use or expand on that
Sure, but nobody codes like that in kotlin (or in modern Java for that matter)
OOP does things to a person
a PersonImpl, you mean? :P
I, too, would like the winter winds to teach me about Rust.
I’ve seen horrible messes made in all of the languages listed above, it doesn’t matter anymore
lol, last time I switched jobs some years ago I did the same but in the other side, I had a side small section with level of expertise on programming languages and explicitly added java with 1/10 to send a clear message xD
(is not that radical giving that I’ve been a embedded/graphics programmer most of my career, but still, funnier than not mentioning it)
I actually have a ton of professional Java experience and have done a lot of microcontroller stuff of late (for fun mainly) and if you go at doing software for ARM Cortex-M microcontrollers the Java way you’re going to end with overengineered bloatware.
It’s however not a Java-only thing: most of those things have too little memory and processing resources for designing the whole software in a pure OO way, plus you’re pretty much coding directly on the low-level (with at most a thin Hardware Abstraction Layer between your code and direct register manipulation) so only ever having used high-level OO languages isn’t really good preparation for it, something which applies not only for people with only Java experience but also for those whose entire experience is with things like C#.Net as well as all smartphone frameworks and languages (Objective-C, Kotlin, Swift).
I used to write a lot of performance-critical Java (oxymoron I know) for wearables, and one time I got a code reviewer who only did server-side Java, and the differences in our philosophies were staggering.
He wanted me to convert all my code to functional style, using optionals and streams instead of simple null checks and array iterations. When explained that those things are slower and take more memory it was like I was speaking an alien language. He never even had to consider that code would be running on a system with limited RAM and CPU cycles, didn’t even understand how that was possible.
Ool about it. Where does the java hate come from?
In most programming I have done, we treat the users as the dumb mofos. In Java, the programmers are treated as the dumb mofos. As a dumb mofo, I have a great dislike toward Java’s standard development ecosystems.